Medium Humanoid (Warforged), Lawful Neutral
Armor Class 18 (Studded Leather, Shield)
Hit Points 84 (13d8 + 26)
Speed 30 ft.
STR
13 (+1)
DEX
18 (+4)
CON
14 (+2)
INT
11 (+0)
WIS
13 (+1)
CHA
14 (+2)
Saving Throws DEX +6, CON +4, WIS +3
Skills Arcana +6, Deception +5, Perception +4, Stealth +5
Damage Resistances Poison
Senses Darkvision 120 ft., Passive Perception 14
Languages Common, Elvish, Undercommon
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Warforged Resilience. The warforged has advantage on saving throws against being poisoned and is immune to disease. Magic can’t put it to sleep.

Gunslinger. Being within 5 feet of a hostile creature or attacking at long range doesn’t impose disadvantage on the warforged's ranged attack rolls with a pistol. In addition, the warforged ignores half cover and three-quarters cover when making ranged attacks with a pistol.

Innate Spellcasting. The warforged's spellcasting ability is Charisma (spell save DC 12). It can innately cast the following spells, requiring no material components:

At will: dancing lights,

1/day: darkness, faerie fire, levitate (on self)

 

Actions

Multiattack. The warforged makes two shortsword attacks.

Shortsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6+4) piercing damage.

Shocking Shot. Ranged Weapon Attack: +6 to hit, range 30/90 ft., one target. Hit: 9 (1d10+4) piercing damage plus 11 (2d10) lightning damage.

Description

Gunslingers are not often seen outside the Mournlands, but some members of Phoenix Tree are equipped with pistols, bullets, and packets of smokepowder. These warforged gunslingers are expert pistoleers, as skilled with their guns as the best archers are with their bows.

Monster Tags: humanoid

Habitat: Urban

BrassAge

Comments

  • To post a comment, please or register a new account.
Posts Quoted:
Reply
Clear All Quotes