Warforged Resilience. The warforged has advantage on saving throws against being poisoned and is immune to disease. Magic can’t put it to sleep.
Gunslinger. Being within 5 feet of a hostile creature or attacking at long range doesn’t impose disadvantage on the warforged's ranged attack rolls with a pistol. In addition, the warforged ignores half cover and three-quarters cover when making ranged attacks with a pistol.
Innate Spellcasting. The warforged's spellcasting ability is Charisma (spell save DC 12). It can innately cast the following spells, requiring no material components:
At will: dancing lights,
1/day: darkness, faerie fire, levitate (on self)
Multiattack. The warforged makes two shortsword attacks.
Shortsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6+4) piercing damage.
Shocking Shot. Ranged Weapon Attack: +6 to hit, range 30/90 ft., one target. Hit: 9 (1d10+4) piercing damage plus 11 (2d10) lightning damage.
Description
Gunslingers are not often seen outside the Mournlands, but some members of Phoenix Tree are equipped with pistols, bullets, and packets of smokepowder. These warforged gunslingers are expert pistoleers, as skilled with their guns as the best archers are with their bows.
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Posted Jun 3, 2021Slight port of a drow gunslinger from Waterdeep: Dragon Heist into an Eberron-themed campaign set in Sharn. These gunslingers work for the Eberron version of Jarlaxle in place of his drow gunslingers. Aside from porting over the correct resistances, I also modified the ranged weapon from poison damage to lightning damage.