Air Form. The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.
Multiattack. The elemental makes two slam attacks.
Slam. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.
Crush Lungs (Recharge 4–6). The elemental raises the air pressure in a creatures lungs and tries to crush them. each creature within 5 ft. of the elemental must make a DC 15 constitution saving throw. On a failure, a target takes 15 (3d8 + 2) force damage. this does not work on constructs, undead, elementals, or oozes.
Description
An air elemental is a funneling cloud of whirling air with a vague semblance of a face. It can turn itself into a screaming cyclone, creating a whirlwind that batters creatures even as it flings them away.
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