Magic Resistance. Amafrey has advantage on saving throws against spells and other magical effects.
Spellcasting. Amafrey is an 20th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). Amafrey can cast thunderwave and scorching ray at will and has the following wizard spells prepared:
Cantrips (at will): fire bolt, light, mage hand, prestidigitation, shocking grasp
1st level (4 slots): detect magic, identify, mage armor*, magic missile
2nd level (3 slots): detect thoughts, mirror image, misty step
3rd level (3 slots): glyph of warding, fly, fireball
4th level (3 slots): greater invisibility, wall of fire, stoneskin*
5th level (3 slots): cone of cold, scrying, wall of force
6th level (1 slot): chain lightning, globe of invulnerability
7th level (1 slot): teleport, finger of death
8th level (1 slot): Incendiary cloud
9th level (1 slot): meteor swarm
*Amafrey casts these spells on itself before combat.
Special Equipment. Amafrey wields a crystal ball, a staff of the magi, ring of fire elemental command, an instant fortress, a Helm of Brilliance, a 3ft.x5ft. carpet of flying, and an iron flask that contains a githyanki knight.
Pact of Asmodeus. Amafrey has made a pact with Asmodeus, ruler of the nine hells, granting Amafrey the power to summon her own personal platoon of devils into the material plane, resistance and immunity to a variety of damage types, truesight, and the power to frighten whoever she must.
Staff of the magi. Melee weapon attack. One target. Range 5 ft. +2 to hit. On a hit, 4 (1d6+2) bludgeoning damage, or 6 (1d8+2) bludgeoning damage when wielded with two hands.
Summon Platoon (one per long rest). Amafrey summons 3d20 lemure, 1d20 imp, 2d12 bearded devil, 2d10 barbed devil, 1d10 chain devil and 1d10 bone devil. Amafrey can also summon 1d8 horned devil and 1d8 erinyes, and 1d4 ice devil. Once the devils have been on the material plane for 8 hours, they dissapearing in a blast of harmless fire. Devils that have been killed do not reappear the next time Amafrey summons the platoon, and she regains a new platoon when all of the devils in the existing one have died. The devils are loyal to Amafrey, and obey her verbal commands.
Frighten. Every creature that can see Amafrey that is not a devil must make a wisdom saving throw (DC 20) of be frightened of Amafrey.
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