Medium Aberration, Unaligned
Armor Class 14 Natural Armor
Hit Points 191 (35d8 + 25)
Speed 15 ft.
STR
17 (+3)
DEX
10 (+0)
CON
18 (+4)
INT
8 (-1)
WIS
2 (-4)
CHA
5 (-3)
Saving Throws CON +9
Damage Vulnerabilities Necrotic
Damage Resistances Acid
Condition Immunities Charmed, Frightened, Grappled
Senses Blindsight, Passive Perception 11
Languages --
Challenge 13 (10,000 XP)
Proficiency Bonus +5
Traits

Consume All. The Amalgamate lives to consume organic life forms in order to grow in size, and power. The Sin Eater will attempt to eat a humanoid within it's range, if it succeeds, it will grow 1d4 feet in size, and it's hit points will increase by 3d8

Spellcasting. The Amalgamate - Sin Eater is a 2st-level spellcaster. Its spellcasting ability is [ability score] (spell save DC 12, +2 to hit with spell attacks). The Amalgamate - Sin Eater has following spells prepared:
Cantrips (at will): Acid Splash

Core Form. The Amalgamate, if dropped to exactly 0 hit points, loses all of it's flesh mass, and is reduced to the 2 ft tall/wide Core. A large orb appearing as if made of a dark tinted glass, with a burning red interior. The core has 5HP, and a moving speed of 30ft. The Amalgamate's Core's main directive is to avoid being destroyed, and will actively run from threat's that it perceives. 

 

Actions

Vestigial Arms. Melee Weapon Attack: +1 to hit, reach 5 ft., 1 target. Hit: (1d8+ 1) bludgeoning damage. 

Tendril. Ranged Attack: +3 to hit, range 10 ft., 2 targets. Hit: (2d6 + 1) Bludgeoning damage + Acid Damage

Ensnare. Ranged Attack: +2 to hit, range 10 ft., 1 target. On a successful hit, the target is grappled.

Acid Splash. Ranged Spell Attack: +2 to hit, range 60ft.  Hit: (1d6) Acid Damage

Ungodly Shriek. The Amalgamate unleashes the screams of those used to form it's body, all within a 20 ft. radius of the Amalgamate must make a Wisdom saving throw (DC13.) On failure, the creature takes 1d8 psychic damage, and is stunned for a round. On success, the creature takes 1d4 psychic damage, and resists the stun.

Consume.  (Duration: 3 Rounds.) The Sin Eater will attempt to assimilate a grappled creature. The creature must succeed on a strength check (DC 15) or begin to be consumed. Other creatures can decrease the DC by taking an attack of opportunity on the Sin Eater, as this action leaves it open to attack, or by using an action to aid the grappled creature's escape. The creature being consumed takes 1d8 Acid Damage while being consumed. If the creature is not broken free within 3 rounds, the creature is swallowed whole into the Sin Eater's mass, where it will take 2d8 Acid Damage per round until the creature is killed, or the Sin Eater takes damage equal to the creature's Hit Points. When a creature is killed by this action, the Sin Eater's Consume All trait comes into effect.

Retreat. The Sin Eater will attempt to flea in order to consume a nearby Lifeform.

Reactions

Vengeful Grasp. Upon being stuck with a melee attack within 7 feet of the Sin Eater, it will roll a d20 against the attacking creature's DEX saving throw, if the Amalgamate beats the attacker's roll, the attacker is now grappled by the creature.

Legendary Actions

Rampage of Entanglement. The Sin Eater selects 3 targets, and attempts to use the Ensare action on all three targets.

Description

Created first from a large, dark orb comprised of Alchemy and a mixture of humanoid creatures' blood, and the soul of a gluttonous Demon; the Amalgamate - Sin Eater exists only to consume, and assimilate. It hunts down any and all organic life to add to it's mass, slowly creating a twisted, disturbing "body" for itself, taking on certain aspects of what it consumes. 

When having consumed only a few life forms, the Sin Eater exists mostly as a fast moving, rotten looking blob of flesh. Once it has absorbed enough humans, it begins to use and reform the bones of the humans to give itself shape, a twisted, malformed version of a large torso rising from the still blob like base, with tendrils made of the arm, and finger bones of it's victims coming from the sides of it's body. At the top, the Amalgamate forms a large, empty eyed skull at the front of it to function as a "head".

The Sin Eater can not talk, it only makes guttural, disturbing growls, roars, and shrieks. 

As the Amalgamate continues to grow, (After 5 successful uses of the consume ability.) it will form it's own legs, and monstrous imitations of arms, turning itself into a huge Flesh Golem.

Previous Versions

Name Date Modified Views Adds Version Actions
10/24/2020 5:46:51 AM
3
0
1
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2/16/2021 1:11:11 AM
7
1
1.5
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6/3/2021 10:44:42 PM
8
2
2.0
Coming Soon

Monster Tags: aberration

CTSladeDM

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