Vine Whip. Melee Weapon Attack: +10 to hit, reach 15 ft., 2 targets. Hit: 11(2d6 + 3) [bludgeoning] damage, plus 7(3d4) [poison damage].
Poison Seed. Ranged Weapon Attack: +10 to hit, range 30/60 ft., 3 targets. Hit: 18 (6d4 + 6) [poison] damage.
As a bonus action, the Aspect of Hatred can absorb one of the plots of flowers, regaining [roll]2d10[/roll] hit points.
Tangled Vines. The Aspect of Hatred can take an attack of opportunity against a creature that moves more than 5 feet within its reach.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
A former Angel of the place of Arvandor, this fallen shell now operates on the Hatred inside of it, protecting its former home.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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