Lance of Sorrow. Melee Weapon Attack: +10 to hit, reach 10 ft., 1 target. Hit: 20 (2d12 + 6) [Piercing] damage, plus 3 (1d6) [necrotic] damage.
Heartbreaker. Ranged Weapon Attack: +8 to hit, range 60/120 ft., 1 target. Hit: 8 (2d6 + 2) [piercing] damage, plus 12 (4d6) [necrotic] damage.
Multi Attack - He may make 2 attacks, either Lance of Sorrow or Heartbreaker.
As a bonus action, the Aspect of Pain can activate its aura, draining each creature's speed in a 60 foot area by [roll]1d4[/roll] times 5. The Aspect of Pain then gains that many temporary hit points.
Icy Aura. Anyone who hits the Aspect of Pain with an attack while they are within 10 feet take [roll]1d4[/roll] [cold] damage.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
A fallen angel of Arvandor, the Aspect of Pain has channeled whatever leftover emotions remained inside of them into a desire to make others feel the pain that destroyed them.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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