Large Celestial, Lawful Good
Armor Class 18 Plate Armor
Hit Points 97 (13d10 + 39)
Speed 30 ft.
STR
20 (+5)
DEX
14 (+2)
CON
17 (+3)
INT
18 (+4)
WIS
18 (+4)
CHA
18 (+4)
Saving Throws CON +6, WIS +7, CHA +7
Damage Resistances Radiant
Damage Immunities Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Passive Perception 15
Languages All
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Innate Spellcasting. The celestial champion's spellcasting ability is Charisma (spell save DC 14). It can innately cast the following spells, requiring only verbal components:

At will: detect evil and good, detect magic, divine favor

3/day each: bless, crusader's mantle, cure wounds, lesser restoration, remove curse, shield of faith, thunderous smite

1/day each: banishing smite, destructive wave, holy weapon

Magic Weapons. The celestial champion's weapon attacks are magical.

Aura of Valor. The Celestial Champion, as well any friendly creatures within 10 feet of it, gains a bonus to melee weapon damage rolls equal to the champion’s Charisma modifier (minimum of +1). A creature can benefit from this feature from only one champion at a time

Actions


Multiattack. The celestial champion makes two melee attacks.

Heaven's Hammer. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage plus 9 (2d8) radiant damage.

Previous Versions

Name Date Modified Views Adds Version Actions
6/4/2021 2:59:36 AM
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Coming Soon
6/4/2021 3:02:42 AM
4
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Coming Soon
RickyZBigBird

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