Innate Spellcasting. The celestial champion's spellcasting ability is Charisma (spell save DC 14). It can innately cast the following spells, requiring only verbal components:
At will: detect evil and good, detect magic, divine favor
3/day each: bless, crusader's mantle, cure wounds, lesser restoration, remove curse, shield of faith, thunderous smite
1/day each: banishing smite, destructive wave, holy weapon
Magic Weapons. The celestial champion's weapon attacks are magical.
Aura of Valor. The Celestial Champion, as well any friendly creatures within 10 feet of it, gains a bonus to melee weapon damage rolls equal to the champion’s Charisma modifier (minimum of +1). A creature can benefit from this feature from only one champion at a time
Multiattack. The celestial champion makes two melee attacks.
Heaven's Hammer. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage plus 9 (2d8) radiant damage.
Previous Versions
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6/4/2021 2:59:36 AM
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6/4/2021 3:02:42 AM
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