Spiky Body. Whenever a creature within 5 ft. of the Vampire cactus hits it with a melee attack, the creature takes 7 (1d6+4) Piercing damage.
Drink Blood. After the Vampire Cactus hits a creature with a melee attack, it regains hit points equal to half the damage dealt.
Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 7 (2d6)Piercing damage. A creature hit by this attack is grappled, and takes 9 (2d8) Necrotic damage at the start of each of its turns. Grappled creatures may make a Strength (Athletics) check against the Vampire Cactus' own check to break free.
Throw Spikes. Ranged Weapon Attack: +6 to hit, range 20/60 ft., 1 target. Hit: 15 (3d6+4) Piercing damage.
Description
Vampire Cacti are plants that have been cursed by a vampire's undead magic - a failed attempt to try and make a spare body for a vampire to inhabit after they inevitably die. That being said, the only thing that these vampires created was a way to protect their desert-based sanctums for cheap.
Undead Spawn. A Vampire Cactus is considered both a Plant and Undead.
Restorative Juices. The juice found within a Vampire Cactus tends to have restorative abilities. If one boils the juices alongside specific reagents, one could make a Potion of Healing with one hour of work.
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