Large Fiend (Angel), Unaligned
Armor Class 17 Natrual Armour
Hit Points 113 (11d8 + 22)
Speed 30 ft., Fly 30 ft.
STR
18 (+4)
DEX
16 (+3)
CON
14 (+2)
INT
18 (+4)
WIS
16 (+3)
CHA
24 (+7)
Saving Throws STR +8, INT +8, CHA +11
Skills Perception +0
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Acid, Fire, Lightning
Condition Immunities Blinded, Charmed, Deafened, Frightened
Senses Truesight 120 ft, Passive Perception 17
Languages Celestial
Challenge 11 (7,200 XP)
Proficiency Bonus +4
Actions

Torturous Touch. Melee Weapon Attack: +11 to hit, reach 5 ft., 1 target. Hit: 22 (3d10 + 7) [necrotic] damage. 

Aura of Anguish. Ranged Weapon Attack: +11 to hit, range 60 ft., all targets. Hit: 31 (4d12 + 7) [necrotic] damage.

Aura of Anguish can only be used if he summons an aura as a bonus action first. This ability expends the effects of the aura.

Multi - He makes 2 Torturous Touch Attacks or 1 Aura of Anguish Attack.

Bonus Actions

The Aspect of Anguish sheaths himself in shadow, creating a 15 foot aura around himself. Attacks from outside of the aura are made with disadvantage.

Reactions

Shared Agony. The Aspect of Anguish takes half damage from an attack, with the attacker taking the other half.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A fallen angel from the lost city of Arvandor, the Aspect of Anguish revels in causing others the same agony that he was forced to experience as he fell from the heavens.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

ZillyLilies

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