Medium Construct, Any Alignment
Armor Class 16 (natural armor, shield)
Hit Points 30 (4d8 + 12)
Speed 30 ft.
STR
16 (+3)
DEX
12 (+1)
CON
16 (+3)
INT
16 (+3)
WIS
14 (+2)
CHA
11 (+0)
Skills Athletics +5, Perception +4, Survival +4
Damage Resistances Poison
Senses Passive Perception 14
Languages Common
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Constructed Resilience. The archon has advantage on saving throws against being poisoned and is immune to disease. Magic can’t put it to sleep.

Actions

Multiattack. The archon makes two armblade attacks.

Armblade. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.

Flame Cannon. Ranged Spell Attack: +5 to hit, range 120ft., one target. Hit: 9 (1d10 + 3) fire damage.

Reactions

Protection. When an attacker the archon can see makes an attack roll against a creature within 5 feet of the archon, thearchon can impose disadvantage on the attack roll.

Description

The Archon are a race of mechanical creatures that scour the desert. They exist in many subtypes depending on their role in the former Archon Empire. While varied, all Archon have the same basic features. Elongated necks and limbs, flat facial features, and three digits on each hand and foot. They all bare a visage that is at once elegant and uncanny in its otherworldliness.

The most common Archon are the Soldiers. Nearly their entire population was converted into weaponized constructs. Standing at roughly 7'5 on average, though each still retains physical traits of their former lives, Soldiers are an odd mix of lithe and bulky, round and angular. They bear the regal, elegant nature of their former selves, combined with thickened plating, dense armor, and heavy weaponry. 

PredatoryApex

Comments

Posts Quoted:
Reply
Clear All Quotes