Face Swap. The Wayward rotates her face, showing another identical face with a furious scowl. Each non-undead creature who can see the faces change must make a Wisdom saving throw (DC15) or be frightened for 1 minute.
Wail (2/day). The Wayward releases a mournful wail, provided she isn't in sunlight. This wail has no effect on constructs or undead. All creatures within 30ft of her who can hear her must make a DC13 Wisdom saving throw. On a failure, the creature takes 6d6 psychic damage. On a success, the creature takes half.
Claw. The Wayward lashes her sharp nails at a target.
Melee Attack. Melee Weapon Attack: +5 to hit, reach 5ft., 1 target. Hit: 8 (3d6) slashing damage.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
The Waywards are the undead followers of the goddess Hecate. They are female-presenting creatures, could be of any humanoid race, but they always have long messy hair that comes down the sides of her face. They tends to dress in rags or in scavenged clothing, and they goes from place to place to ask for ingredients for their goddess' potions.
Under her hair, the Wayward has 2 more faces on each side of her head, each presenting a different emotion. She can rotate her faces to show different emotions and uses it as a scare tactic.
Waywards tend to be helpful or kind until provoked or offended. It is considered rude to comment on a Wayward's extra faces, and she will get offended if she is reacted to in fear or disgust.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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