Spider Climb. The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Web Sense. While in contact with a web, the spider knows the exact location of any other creature in contact with the same web.
Web Walker. The spider ignores movement restrictions caused by webbing.
Charged bite. Melee weapon attack, +4 to hit, reach 5 feet, one creature. 1d6 piercing damage + 1d6 lightning damage.
Charged Destruction. Creature can let out a 4d8 lightning damage explosion for bringing itself to 0hp, instantly killing it with no death saving throws.
Web [rollable](Recharge 5–6); Shocking Web-creature can create web when with enough movement on it (50 ft) it sends a high voltage current through the web, causing everyone on it to be stunned (Constitution saving throw DC 10) in a 20ft square.
Description
To snare its prey, a charged spider spins elaborate webs or shoots sticky strands of webbing from its abdomen. Charged spiders are most commonly found underground, making their lairs on ceilings or in dark, web-filled crevices. Such lairs are often festooned with web cocoons holding past victims.
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