Large Undead (Any Race), Neutral Evil
Armor Class 18 Natural
Hit Points 135 (15d8 + 75)
Speed 50 ft., Standing leap 25 ft , Climb 50 ft.
STR
18 (+4)
DEX
20 (+5)
CON
20 (+5)
INT
9 (-1)
WIS
11 (+0)
CHA
10 (+0)
Saving Throws INT +4, WIS +5
Skills Athletics +9, Stealth +10
Damage Vulnerabilities Fire
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Necrotic, Psychic
Condition Immunities Blinded, Charmed, Frightened, Poisoned
Senses Blindsight 60', Passive Perception 20
Languages Bagman has no language but understands all spoken languages
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

Keen Senses. The Bagman has advantage on Wisdom (Perception) checks that rely on smell or hearing.

Regeneration. The Bagman regains 10 hit points at the start of its turn when within 60' of the Bag it exited from. If the Bagman takes  fire damage, it does not regain any hit points until the beginning of its next turn. The Bagman dies only if it is hit by an attack that deals 10 or more fire damage while the Bagman has 0 hit points.

Grappler. The Bagman has advantage on attack rolls against any creature grappled by it.

Amorphous. The Bagman can move through a space as narrow as 2 feet in diameter without squeezing.

Spider Climb. The Bagman can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Undead Nature. The Bagman doesn't require air, food, drink, or sleep.

 

Actions

Multiattack. The Bagman makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 7 (1d6+4) piercing damage plus 3 (1d6) necrotic damage.

Claws. Melee Weapon Attack:: +9 to hit, reach 10 ft., one target. Hit: 12 (2d8+4) slashing damage.

Drag to Bag.  The Bagman will attempt to drag at half its movement speed any creature it has grappled back to the bag it originated from to feast upon it's captured prize.

Bonus Actions

Opportunistic. As a bonus action, the Bagman can leap up to half its speed toward a hostile creature that it can sense and make a grapple attack with advantage

 

Reactions

Attack of Opportunity. As a Reaction, the Bagman can lash out with one of its claw attacks at any creature that moves within 10' of it whether it has a creature grappled or not.

Description

The Bagman is an urban legend about an adventurer who sought to escape doom by abandoning his party and hiding inside a bag of holding. The cowardly adventurer died, as not one of his party knew where he had disappeared to and could not pull him out of the bag. Over time, the strange forces of this magical in-between place transformed the adventurer into an undead creature. Now the Bagman slips out from a random bag of holding when summoned if you whisper “follow my voice” into it three times.   Ravenous and deranged with hunger, the Bagman drags anyone it can capture back into the bag with him to devour and often leaves behind some trinket from his hidden kingdom of lost junk. This urban legend has been passed on by many adolescent children of retired adventurers and has been reputed to being the reason many of them are turning up missing. 

The Bagman appears as a long, emaciated corpse or unwrapped mummy with limbs twice the normal length for a humanoid which double fold.  His head is also elongated and covered with wisps of grey hair, his eyes are milky white and all but useless.  His mouth is lipless and lined with sharp jagged teeth.  His feet appear as elongated hands and like his "normal" hands end in sharp, jagged claws.  The creature can walk bipedally but prefers to scurry on all fours, usually rotating his body while on the ceiling of a dwelling.

 

Monster Tags: undeadhumanoid

Habitat: Urban

Vampire1865

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