Armor Class
15
natural armour
Hit Points
80
(7d12 + 35)
Speed
50 ft.
STR
20
(+5)
DEX
8
(-1)
CON
20
(+5)
INT
6
(-2)
WIS
10
(+0)
CHA
14
(+2)
Saving Throws
STR +8, CON +8
Damage Resistances
Piercing, Slashing
Damage Immunities
Bludgeoning
Senses
Passive Perception 10
Languages
Common (understands the words of it's rider and Malak)
Challenge
6 (2,300 XP)
Proficiency Bonus
+3
Traits
Relentless (Recharges after a Short or Long Rest). If the boar takes 30 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.
Magic Weapons. The boar's weapon attacks are magical.
Actions
Multiattack. Arran makes two melee attacks: one with its rock tusks and one with its rock hooves.
Rock Tusks. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 12 (4d6 + 5) slashing damage.
Rock Hooves. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 12 (4d6 + 5) bludgeoning damage.
Spit Rock (Recharge 6). Arran shoots a chunk of rock at one creature it can see within 120 feet of it. The target must make a DC 15 Dexterity saving throw, taking 18 (4d8) bludgeoning damage on a failed save, or half as much damage on a successful one.
Description
Arran is a primal nature spirit that takes the form of a boar as big as a bear, with its entire frame and body made from a hard, earthern rock. Arran serves the will of those Malak entrusts to its service. Like its breeder Malak, all the boars revel in the destruction of devils.
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