Large Monstrosity, Unaligned
Armor Class 15 natural armour
Hit Points 80 (7d12 + 35)
Speed 50 ft.
STR
20 (+5)
DEX
8 (-1)
CON
20 (+5)
INT
6 (-2)
WIS
10 (+0)
CHA
14 (+2)
Saving Throws STR +8, CON +8
Damage Resistances Piercing, Slashing
Damage Immunities Bludgeoning
Senses Passive Perception 10
Languages Common (understands the words of it's rider and Malak)
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Relentless (Recharges after a Short or Long Rest). If the boar takes 30 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.

Magic Weapons. The boar's weapon attacks are magical.

Actions
Multiattack. Arran makes two melee attacks: one with its rock tusks and one with its rock hooves.

 

Rock Tusks. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 12 (4d6 + 5) slashing damage.
 
Rock Hooves. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 12 (4d6 + 5) bludgeoning damage.

Spit Rock (Recharge 6). Arran shoots a chunk of rock at one creature it can see within 120 feet of it. The target must make a DC 15 Dexterity saving throw, taking 18 (4d8) bludgeoning damage on a failed save, or half as much damage on a successful one.

Description

Arran is a primal nature spirit that takes the form of a boar as big as a bear, with its entire frame and body made from a hard, earthern rock. Arran serves the will of those Malak entrusts to its service. Like its breeder Malak, all the boars revel in the destruction of devils.

Toter_

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