Armor Class
15
natural armour
Hit Points
73
(7d12 + 28)
Speed
50 ft.
STR
20
(+5)
DEX
11
(+0)
CON
19
(+4)
INT
6
(-2)
WIS
10
(+0)
CHA
14
(+2)
Saving Throws
DEX +3, CON +7
Damage Resistances
Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities
Acid
Senses
Passive Perception 10
Languages
Common (understands the words of it's rider and Malak)
Challenge
6 (2,300 XP)
Proficiency Bonus
+3
Traits
Relentless (Recharges after a Short or Long Rest). If the boar takes 30 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.
Magic Weapons. The boar's weapon attacks are magical.
Actions
Multiattack. Uvin makes two melee attacks: one with its coated tusks and one with its acidic hooves.
Acidic Tusks. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 12 (2d6 + 5) slashing damage plus 7 (2d6) acid damage.
Acidic Hooves. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage plus 7 (2d6) acid damage.
Glob of Acid (Recharge 6). Uvin shoots a ball of acid at one creature it can see within 120 feet of it. The target must make a DC 15 Dexterity saving throw, taking 20 (8d4) acid damage on a failed save, or half as much damage on a successful one.
Description
Gorthok is a primal nature spirit that takes the form of a boar as big as a bear, with lightning that dances along its tusks. Gorthok serves the will of those Malak entrusts to its service. Like its breeder Malak, all the boars revel in the destruction of devils.
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