Small Humanoid (Kobold), Neutral Good
Armor Class 16 light armor
Hit Points 10 (2d6)
Speed 30 ft., Burrow 10 ft.
STR
10 (+0)
DEX
16 (+3)
CON
10 (+0)
INT
8 (-1)
WIS
10 (+0)
CHA
8 (-1)
Skills Acrobatics +2, Medicine +2
Damage Resistances Acid
Senses Darkvision 60 ft., Passive Perception 9
Languages Common, Draconic, Undercommon
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Sunlight Sensitivity. While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Pack Tactics. The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Javelin. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Sling. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.

 
Bonus Actions
Rage

As a bonus action enter a rage for up to 1 minute (10 rounds).

You gain advantage on STR checks and saving throws (not attacks), +2 melee damage with STR weapons, resistance to bludgeoning, piercing, slashing damage. You can't cast or concentrate on spells while raging.

Your rage ends early if you are knocked unconscious or if your turn ends and you haven’t attacked a hostile creature since your last turn or taken damage since then. You can also end your rage as a bonus action.

 

Description

this copper Kobold was trained by Baldorim to be a fighter and so after enough training he became Ape the Barbarian Kobold. and now fights alongside Baldorim in every battle.

Monster Tags: Kobold

Habitat: ArcticCoastalDesertForestHillMountainSwampUnderdarkUrban

DinoREEEEEEEEEEEEEEEEE

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