Immutable Form. The clockwork mantis is immune to any spell or effect that would alter its form.
Magic Resistance. The clockwork mantis has advantage on saving throws against spells and other magical effects.
Halberd. Melee Weapon Attack: +3 to hit, reach 10 ft., one target. Hit: 7 (1d10 + 2) slashing damage.
Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
Net Cannon. Ranged Weapon Attack: +3 to hit, range 5/15 ft., one target, size large or smaller. Hit: the target is restrained. A mechanism within the clockwork watchmen's chest can fire a new with a 20-foot trailing cable anchored within the watchmen's chest. A creature can free itself (or another creature) from the net by using its action to make a successful DC 10 Strength check or by dealing 5 slashing damage to the net at AC 10. The watchmen can fire up to four nets before it must be reloaded.
Description
Clockwork Watchmen are more solidly built versions of the clockwork scullion models (servant clockworks). Proper clockwork watchmen are built with iron parts and given keener senses. Many have small bits of armor covering their joints and most vital parts.
Constant Rounds. They main draw of the clockwork watchmen is their ability to endlessly patrol day and night, pausing only for maintenance.
Constructed Nature. A clockwork watchmen doesn't require air, food, drink or sleep.
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