Large Construct, Neutral Good
Armor Class 14 Hide
Hit Points 45 (6d10 + 12)
Speed 50 ft., Climb 30 ft.
STR
14 (+2)
DEX
18 (+4)
CON
14 (+2)
INT
14 (+2)
WIS
12 (+1)
CHA
16 (+3)
Saving Throws DEX +6, CHA +5
Skills Acrobatics +4, Athletics +6, Insight +5, Perception +3, Stealth +6, Survival +3
Damage Resistances Cold, Piercing
Condition Immunities Charmed, Paralyzed
Senses Blindsight, Darkvision, Passive Perception 15
Languages Elvish, Sylvan Tabaxi
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Charge. If the Airen moves at least 30 feet straight toward a target and then hits it with a Claw attack on the same turn, the target takes an extra 10 piercing damage.

Climb. Due to the Airen's large and sharp claws on its feet, it has a climb speed of 30ft.

Deft Motion. Due to the Airen's Tabaxi origins, it has advantage on Stealth checks and hiding.

Darkvision. You have a cat's keen senses, especially in the dark. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Actions

Multiattack. The Airen makes two attacks: either two attacks with its daggers, or two with its claws, or two with its Hand Crossbow.

Daggers (Dual Wield). Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 9 [rollable](1d4 + 4) piercing damage.

Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 piercing damage.

Hand Crossbow. Ranged Weapon Attack, +4; 1d6+2 piercing damage.

Description

A Airen has the body of a great cat breed topped by a humanoid torso, head, and arms. Features vary from fur, to feline eyes, ears, teeth, or whiskers.

Very rare, they have no idea of their origin and often are seeking out groups that are like them. Rarely, they will get accepted by a group of Centaurs as their body structure is similar.

Monster Tags: construct

Habitat: ForestGrasslandSwamp

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