Medium Construct, Unaligned
Armor Class 12 Natural Armor
Hit Points 45 (6d8 + 18)
Speed 30 ft.
STR
13 (+1)
DEX
13 (+1)
CON
16 (+3)
INT
5 (-3)
WIS
10 (+0)
CHA
1 (-5)
Skills Athletics +5
Damage Immunities Poison, Psychic
Senses Darkvision 60ft., Passive Perception 10
Languages Understands Common but can't speak
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Intimidating Legions. A single clockwork soldier's rigid movements appear silly, but when gathered in great numbers they become an inhuman terror. When the clockwork soldier makes a Charisma (Intimidation) check, it gains a bonus equal to the number of other clockwork soldiers the target can see or hear.

Immutable Form. The clockwork mantis is immune to any spell or effect that would alter its form.

Magic Resistance. The clockwork mantis has advantage on saving throws against spells and other magical effects.

Actions

Halberd. Melee Weapon Attack: +3 to hit, reach 10 ft., one target. Hit: 7 (1d10 + 2) slashing damage. 

Overdrive Flurry (Recharge 6). The soldier makes four halberd attacks. After taking this action, it is stunned until the end of its next turn.

Description

Clockwork soldiers are shock troops that were deployed by nations that bought them from the Mad Tinkerer. These soldiers can strike hard and quickly but are poorly armored and susceptible to burning out their internal furnace. Their rudimentary mechanical minds are sufficient for front line fodder but wholly unsuited for more fluid situations. In these cases they require orders from living officers.

Previous Versions

Name Date Modified Views Adds Version Actions
6/5/2021 3:43:42 PM
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6/5/2021 3:55:09 PM
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Monster Tags: construct

TylarwithanA

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