Medium Construct, Unaligned
Armor Class 12 Natural Armor
Hit Points 71 (11d8 + 22)
Speed 50 ft.
STR
16 (+3)
DEX
15 (+2)
CON
14 (+2)
INT
1 (-5)
WIS
10 (+0)
CHA
1 (-5)
Saving Throws DEX +4, CON +4
Skills Athletics +7, Perception +4
Damage Immunities Poison, Psychic
Senses Darkvision 60ft., Passive Perception 14
Languages Understands Common but can't speak
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Immutable Form. The clockwork mantis is immune to any spell or effect that would alter its form.

Magic Resistance. The clockwork mantis has advantage on saving throws against spells and other magical effects.

Diligent Tracker. Clockwork hounds are designed to guard areas and track prey. They have advantage on all Wisdom (Perception) and Wisdom (Survival) checks when tracking.

Explosive Core. The mechanism that powers the hound explodes when the construct is destroyed. All creatures within 5 feet of the hound take 7 (2d6) fire damage, or half damage with a successful DC 12 Dexterity saving throw.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) piercing damage. 

Tripping Tongue. Melee Weapon Attack: +5 to hit, reach 15 ft., one target. Hit: 9 (1d8 + 5) slashing damage, and the target must succeed on a DC 13 Strength saving throw or be knocked prone.

Description

Ticking Bloodhounds. Partners to the clockwork huntsmen, these black hounds follow the traits of criminals, escaped slaves, and other unfortunates. They're enchanted with the abilities of hunting hounds, and can follow a scent with speed and precision. 

Serve The Rulers. Most clockwork hounds serve with town watchmen, royal huntsmen, road wardens, moneylenders, and criminal gangs as loyal trackers and guards.

Monster Tags: construct

TylarwithanA

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