False Appearance. While the treant remains motionless, it is indistinguishable from a normal tree.
Siege Monster. The treant deals double damage to objects and structures.
Toxin Spore. Any creature that starts it's turn within 10 feet of the treant must make a DC 16 Constitution saving throw. On a failure, the creature takes 3d6 poison damage.
Multiattack. The treant makes two claw attacks.
Claw. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 16 (3d6 + 6) slashing damage.
Rock. Ranged Weapon Attack: +10 to hit, range 60/180 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage.
Creeping Vines (Recharge 5-6). Grasping roots and vines sprout in a 20-foot radius centered on the treat, withering away after 1 minute. For the duration, that area is difficult terrain for non plant creatures. In addition, each creature of the treat's choice in that area when the plants appear must succeed on a DC 16 Strength saving throw or become restrained. A creature can use it's action to make a DC 16 Strength check, freeing itself or another creature within reach on a success. At the beginning of each restrained creature's turn, it takes 3d6 necrotic damage.
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