Large Humanoid, Neutral Evil
Armor Class 23 Natural armor
Hit Points 600 (35d20 + 250)
Speed 40 ft., burrow 40 ft.
STR
30 (+10)
DEX
20 (+5)
CON
30 (+10)
INT
14 (+2)
WIS
16 (+3)
CHA
18 (+4)
Saving Throws STR +19, DEX +14, CON +19
Skills Deception +5, Intimidation +20, Perception +15, Survival +10
Damage Resistances Ranged Attacks
Damage Immunities Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Blinded, Charmed, Exhaustion, Frightened, Paralyzed
Senses Darkvision 80ft Time in the Underdark has given Aalruk a keep eye in the dark., Tremorsense Aalruks Tremorsense has grow to a point he would not need his eyes feel the location of an enemy., Passive Perception 20
Languages Common Aalruk speaks fluent common with a deep anger filled voice , Terran, Undercommon Visits to the Underdark have given Aalruk a basic understanding.
Challenge 30 (155,000 XP)
Proficiency Bonus +9

Magically Enhanced Hardened Skin. Aalruk has an incredibly hardened hide now boosted by magic, even magical melee attacks do 4d4 less damage

Crown Of Aalruk. Aalruk has forced his subjects to craft a magical crown, Unless he wishes to be affected, Aalruk is immune to spells of 4th level or lower. She has advantage on saving throws against all other spells and magical effects.

Burrowed Once More. Aalruk has become ruler of all Aalantier by force, but still holds onto his anger towards all that have crossed him, He has advantage on all Strength Checks and Strength Saving throws.

Legendary Resistance (4/Day). If Aalruk fails a saving throw, it can choose to succeed instead.

Aankor Armor of Aalruk. Aalruk has had crafted the finest armor from the earth that fits interwoven into his Natural Armor, Made from Mithral.

Actions

Multiattack. Aalruk makes 5 attacks: two attacks with his Gauntlets, One Rock Throw, One Swipe and One Stomp.

Gauntlets. Magical Melee Weapon Attack: +18 to hit, reach 5 ft., One target. Hit: 27 (2d12 + 15) Force damage. 

Rock Throw. RangedWeapon Attack: +18 to hit, range 40/120 ft., One target. Hit: 20 (3d8 + 8) Bludgeoning damage.

Swipe. Magical Melee Weapon attack: +18 to hit, reach 5 ft, All targets 5ft in front of Aalruk. Hit: 24 (2d12 + 12) Slashing Damage

Stomp. Melee Weapon Attack: +18 to hit, Reach 5 ft, One target. Hit: 25 (1d20 +15) Bludgeoning damage

Focused Charge (Recharge 6). Aalruk Sprints forward upto 50 ft in a line towards a creature, stopping at the first creature hit or wall. A creature hit by Focused Charge must make a DC 18 Dexterity check to dodge out the way, taking 56 (12D6 + 15) Bludgeoning Damage on a failed save, or jump into prone position on a success. Upon hitting a wall Aalruk Smashes or cracks the wall into pieces.

Reactions

Call to Arms (1/Day). Aalruk summons the mightiest of his brethren to do his bidding, Summoning two Aalantir Alphas to his side, they appear burrowing from the earth 20ft from Aalruk

Legendary Actions

Aalruk can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Aalruk regains spent legendary actions at the start of its turn.

Gauntlet. Aalruk makes a force filled Straight punch at a creature, making a Gauntlet attack.

Move. Aalruk rushs around looking for his foe's, Aalruk moves up to its speed without provoking opportunity attacks.

Rock Throw. (Costs 2 Actions). Aalruk pulls a boulder from the earth, He makes one Rock Throw attack with advantage.

Primal Roar. (Costs 2 Actions). Aalruk lets out a deep guttural roar, All creatures within 60ft must make a DC 20 Constitution saving throw, taking 3d10 psychic damage and being deafened for a round on a failure, taking half and preventing being deafened on a success.

Description

Aalruk has been Scorn by a group of adventurers, shaming him for a second time in life. An anger so deep has been brought forth from inside Aalruk, swearing vengeance on all races that have defeated him in combat in the adventuring group. Aalruk may of fled the battle for the first time in his life but no more, he has united all Aalantir under his tyrannical rule forcing subjugation of all alphas for miles around into one giant burrow. For a long while Aalruk has been working and using his vast network of burrows to mine for rare materials, Kidnapping powerful mages to use for creation of powerful artifacts that he may use for his war on humanoids - The Armor Aankor made of the finest materials found in the earth, his personal Crown enchanted to resist all but the more powerful mages of the land and his Gauntlets of which produce unrivaled force damage. With an army at his side and his all powerful improvements he is ready to invade the world unless he is stopped either at his main burrow or whilst he is on march to the worlds capitals.

Monster Tags: humanoid

Environment: ForestHillMountainUnderdark

GLG

Comments

  • To post a comment, please or register a new account.
Posts Quoted:
Reply
Clear All Quotes