Armor Class
13
Hit Points
52
(7d8 + 21)
Speed
30 ft.
STR
16
(+3)
DEX
14
(+2)
CON
16
(+3)
INT
10
(+0)
WIS
10
(+0)
CHA
10
(+0)
Skills
Athletics +5, Perception +2
Damage Resistances
Poison
Senses
Darkvision 60 ft., Passive Perception 12
Languages
Aeorian; capable of learning any language after hearing it spoken for at least one hour
Challenge
3 (700 XP)
Proficiency Bonus
+2
Traits
Warforged Resilience. The Aeormaton has advantage on saving throws against being poisoned and is immune to disease. Magic can't put it to sleep.
Actions
Multiattack. The Aeormaton can make two armblade attacks.
Armblade. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) slashing damage.
Arm Mortar. Ranged Weapon Attack: +4 to hit, range 30/60 ft., one target. Hit: 7 (1d10 + 2) force damage. Every creature within 5 feet of the target must make a DC 13 Dexterity saving throw. They take 7 (2d6) fire damage on a failure, or half as much damage on a success.
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