Medium Humanoid, Any Alignment
Armor Class 15 Studded leather
Hit Points 58 (9d8 + 18)
Speed 30 ft.
STR
10 (+0)
DEX
16 (+3)
CON
14 (+2)
INT
10 (+0)
WIS
17 (+3)
CHA
12 (+1)
Saving Throws CON +5, WIS +6
Skills Insight +4, Medicine +7, Religion +7
Senses Passive Perception 14
Languages any one language (usually Common)
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Blood Puppet. As a bonus action the blood cleric can target a Large of smaller creature that has blood and is within 60 feet of it. That creature must succeed on a DC 14 Constitution saving throw or immediately move up to half of their movement in any direction and make a single weapon attack against a creature of the blood cleric's choice within range.

Crimson Bond. The blood cleric knows the approximate location and direction of a creature within 10 miles of it if the blood cleric has a sample of their blood.

Spellcasting. The blood cleric is an 8th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks. It has the following cleric spells prepared:

Cantrips (at will): guidance, light, resistance, sacred flame

1st level (4 slots): bane, cure wounds, ray of sickness, sleep

2nd level (3 slots): crown of madness, pass without trace, ray of enfeeblement

3rd level (3 slots): bestow curse, dispel magic, slow

4th level (2 slots): blight, stoneskin

Actions

Rapier. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 9 (2d8) necrotic damage.

Roi007leaf

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