Blood Puppet. As a bonus action the blood cleric can target a Large of smaller creature that has blood and is within 60 feet of it. That creature must succeed on a DC 14 Constitution saving throw or immediately move up to half of their movement in any direction and make a single weapon attack against a creature of the blood cleric's choice within range.
Crimson Bond. The blood cleric knows the approximate location and direction of a creature within 10 miles of it if the blood cleric has a sample of their blood.
Spellcasting. The blood cleric is an 8th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks. It has the following cleric spells prepared:
Cantrips (at will): guidance, light, resistance, sacred flame
1st level (4 slots): bane, cure wounds, ray of sickness, sleep
2nd level (3 slots): crown of madness, pass without trace, ray of enfeeblement
3rd level (3 slots): bestow curse, dispel magic, slow
4th level (2 slots): blight, stoneskin
Rapier. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 9 (2d8) necrotic damage.
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