Blood Maledict. As a bonus action, the blood hunter loses 1d6 hit points and chooses one of the following effects:
A target within 30 feet must succeed on a DC 15 Strength saving throw or have its speed reduced to 0 for 1 minute. The target can repeat saves at the end of each of their turns.
A target within 30 feet must succeed on a DC 15 Constitution saving throw or become poisoned for 1 minute, suffering 7 (2d6) poison damage at the start of each of their turns. The target can repeat saves at the end of each of their turns.
The blood hunter deals an additional 4 (1d8) necrotic damage with their weapon attacks this turn.
Multiattack. The blood hunter makes two melee or two ranged attacks.
Rapier. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) piercing damage.
Shortbow. Ranged Weapon Attack: +9 to hit, range 80/320 ft., one target. Hit: 8 (1d6 + 5) piercing damage.
Description
The Blood Hunter Masochist has mastered the art of hemocraft and can use the power of their own blood to enhance their abilities or curse foes. However, this power comes at the cost of harming themselves to do so.
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