Steady Presence. Unless the captain is incapacitated, it and creatures of its choice within 30 feet of it have advantage on saving throws against being frightened.
Multiattack. The captain makes three melee attacks or three ranged attacks. It can use its Command in place of an attack.
Longsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage.
Longbow. Ranged Weapon Attack: +6 to hit, range 150/600 ft., one target. Hit: 8 (1d8 + 4) slashing damage.
Command. The captain targets one ally it can see within 30 feet of it. If the target can see and hear the captain, the target can use its reaction to either make one weapon attack or move half its speed without provoking an attack of opportunity.
Description
Whether a pirate captain of a Revelry ship, a captain of Righteous Brand military troops on the front lines of the war, or simply the captain of the local Crownsguard, captains are as skilled at marshaling their troops on the battlefield as they are in combat itself.
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