Medium Humanoid (Dragonborn)
Armor Class 16 Dragon Hide
Hit Points 122 (20d4 + 62)
Speed 30 ft.
STR
10 (+0)
DEX
16 (+3)
CON
14 (+2)
INT
20 (+5)
WIS
10 (+0)
CHA
14 (+2)
Saving Throws INT +10, WIS +5
Skills Arcana +11, History +11, Religion +11, Survival +6
Damage Resistances Cold
Senses Passive Perception 10
Languages Common, Deep Speech, Draconic
Challenge 13 (10,000 XP)
Proficiency Bonus +5
Traits

Arcane Recovery. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to 10 , and none of the slots can be 6th level or higher.

Portent. glimpses of the future begin to press in on Azonths awareness. When you finish a long rest, roll three d20s and record the numbers rolled. You can replace any attack roll, saving throw, or ability check made by you or a creature that you can see with one of these foretelling rolls. You must choose to do so before the roll, and you can replace a roll in this way only once per turn.

Expert Divination. casting divination spells comes so easily that it expends only a fraction of his spellcasting efforts. When Conquest casts a divination spell of 2nd level or higher using a spell slot, he regains one expended spell slot. The slot you regain must be of a level lower than the spell you cast and can’t be higher than 5th level

Spellcasting. Azonth is a 20th level spellcaster. Its spellcasting ability is Intelligence (spell save DC 19, +11 to hit with spell attacks). Azonth has the following wizard spells prepared:
Cantrips (at will): [Tooltip Not Found], Locate Object.

Signature Spells (Once each at will): Clairvoyance, Tongues.

1st level (4 slots): Comprehend Languages, Detect Magic, Identify.

2nd level (3 slots): Detect Thoughts, Locate Object, Mind Spike, See Invisibility.

3rd level (3 slots): Clairvoyance, Tongues.

4th level (3 slots): Arcane Eye, Locate Creature.

5th level (3 slots): Contact Other Plane, Legend Lore, Scrying, Telepathic Bond.

6th level (2 slots): True Seeing.

7th level (2 slots): -

8th level (1 slot): -

9th level (1 slot): Foresight.

Actions

Dagger. Magical Melee Weapon Attack: +12 to hit, reach 5ft., Range (20/60), Hit: 9(1d4 + 6) Piercing damage

Frost Breath. Ranged Attack: DC 16 (half damage on success), reach 15 ft. cone. Hit: 20 (5d6) Cold damage. 

Retractable Claws. MeleeWeapon Attack: +6 to hit, range 5ft., 1 target. Hit: 3 (1d4) Slashing damage.

The Third Eye. Conquest may use their action to increase their powers of perception. When they do so, choose one of the following benefits, which lasts until they are incapacitated or they take a short rest. Conquest can’t use the feature again until they finish a rest. Darkvision, gain darkvision out to a range of 60 feet. Ethereal Sight, see into the Ethereal Plane within 60 feet. Greater Comprehension, can read any language. See Invisibility, see invisible creatures and objects within 10 feet that are within line of sight

Description

Azonth is the dragonborn master of divination magic.
Azonth is unarmored, using his natural armor from his strong dragonborn heritage. He is equipped with 5 dagger + 3.
Personality Traits
I judge people by their actions, not their words. When I set my mind to something, I follow through no matter what gets in my way.
Ideals
Sincerity. There’s no good in pretending to be something I’m not. (Neutral)
Bonds
My tools are symbols of my past life, and I carry them so that I will never forget my roots.
Flaws
I’m convinced of the significance of my destiny, and blind to my shortcomings and the risk of failure.
CreepyVibes

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