Charge. If the chort moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.
Multiattack. The chort can strike swiftly with its claws twice.
Ram. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 8 (2d6 + 5) bludgeoning] damage.
Claws. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 12 (2d8 + 5) slashing damage.
Third Eye. Reach 5 ft. The chort gazes into the target with its third eye, hypnotizing them with false visions of the target's greatest desires. Targets must succeed a DC 16 Wisdom saving throw or they are charmed.
Description
Chorts are lesser demons from the Underworld- the brutish minions of the Goddess of Death. They arrive to the surface realm by means unknown and bring forth destruction and carnage. They will attack and consume all living creatures until nothing is left, in which case they will travel to a new area to hunt.
Chorts have the appearance like that of an ugly goat crossed with an enormous werewolf, but devastatingly stronger than either. Their main features are their large, curled horns similar to that of a goat, and their third eye at the center of their foreheads. Their third eye is their secret and debatably their most dangerous weapon. Upon gazing into the chort's third eye, the victim is bombarded with false visions depicting their greatest desires. It is in this moment of the victims hypnosis that the chort will strike, and tear them apart.
Chorts are extremely unintelligent and easy to fool, and are anything but dexterous. Attackers may exploit these weaknesses by luring the chort as it rams uncontrollably into a wall, boulder or perhaps a large and sturdy tree. Chorts are also highly susceptible to poison and fire.
Previous Versions
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6/4/2021 5:43:31 AM
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6/6/2021 3:55:58 PM
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6
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