Evasion. A successful role on a dexterity saving throw grants no damage and failed role only yields half damage.
Agile Parry. If Agaskur makes an attack with his shortsword, he gains an additional +2 to his AC
Twinned Casting. When Agaskur casts a spell that targets one creature, he can instead target two creatures within range.
Quickened Casting. Agaskur may cast two spells during his turn, and cast spells that cost an action as a bonus action.
Quiet Spell. Agaskur can cast spells without requiring verbal or somatic components and is Immune to counter spells. Instead, his spells are considered innate abilities.
Spellcasting. Agaskur is a 17th-level spellcaster. Its spellcasting ability is CHA (spell save DC 18, +8 to hit with spell attacks). Agasku has following spells prepared:
Cantrips (at will): Produce Flame, Control Flames, [Tooltip Not Found], Minor Illusion, Mind Sliver
1st level (4 slots): Burning Hands, Charm Person, Dissonant Whispers
2nd level (3 slots): Flame Blade, Detect Thoughts, Heat Metal, Mind Spike, Mirror Image, Scorching Ray Hold Person
3rd level (3 slots): Haste, Hunger of Hadar Protection From Energy,
4th level (3 slots): Summon Aberration,
5th level (2 slots): none
6th level (1 slots): none
7th level (1 slots): none
Multi Attack. Agaskur makes two attacks with his Flame Tongue (Short Sword).
Flame Tongue (Short Sword). Melee Weapon Attack: +9 to hit, reach 5 ft., 1 target. Hit: 10 (1d6 + 5) [Slashing] damage and 8 (2d6) [Fire] damage.
Demonic KI. Agaskur has internal energy that he can tap into for a variety of effects. He has 7 points he can use on the following as a bonus action and gains all expended points after a short rest.
- Flurry of Blows: Agaskur makes two additional attacks with his weapon
- Patient Defense: Agaskur takes the dodge action
- Step of the Wind: Agaskur takes the dash action
- Empowered Strikes. Damage from Agaskur's attacks and abilities are immune to resistances until the start of his next turn.
- Stillness of Mind. Agaskur ends one effect that is causing him to be charmed or frightened.
Misty Step. Agaskur can cast the Misty Step spell at will.
Parry. When an attack roll would hit Agaskur, he adds +5 to his AC.
Agaskur has 2 legendary actions he can take the end of another creatures turn.
Flame Tongue (Costs 1 Actions). Agaskur makes an attack with Flame Tongue.
Quickened Action (Costs 1 Actions). Agaskur takes one of his Bonus actions.
Spell Casting(Costs 2 Actions). Agaskur casts any one spell that he knows.
Description
Agaskur is psychic energy infused with a living fire to give it a purpose and sentience that makes it quiet lethal. Agaskur is the Demon known for rebirth within the forest of song and whenever it makes its appearance it scorches the earth. His presence his an ever lasting symbol of renewal and rebirth in the forest, his purpose being to bring about its death so that it can be born again.
Lair and Lair Actions
Agaskur lair errupts from his body whenever his power is invoked. The lair encompasses a 100x 100 ft area which is closed off by walls of fire 40ft in height and ten feet thick. . A creature passing through this wall must succeed on a DC 18 STR saving throw or be repelled and take 10d8 fire damage or half as much damage and not be repelled on a successful save. A creature can only pass five feet through this barrier on their turn. When Agaskur invokes his lair, five random 5x8 lines of fire appear that stand five feet in height. Passing through this area is difficult terrain and creatures that start their turn in or enter this area must make a DC 18 DEX saving throw or suffer 2d6 fire damage on a failed save or half as much on a successful one.
Lair Actions
On initiative count 10 (losing initiative ties), Agaskur takes a lair action to cause one of the following effects; Agaskur can’t use the same effect two rounds in a row:
- All lanes of fire within the Area expand by five feet including the outer wall. If a creature would find themselves within this area now they must roll the respective saving throws and take damage respectively.
- Agaskur calls forth minions using the invoked power of Ravneros itself and spans a Spinned Devil which comes from a random lane of fire and rolls its initiative separately at this time.
- Agaskur calls forth a dragon of flame from one area of fire created by his lair which erupts into the air and comes back down to a location of his choice within 20 feet of the lane causing an effect of the fireball spell with a DC of 17.
Regional Effects
Agaskur's Lair has one or more of the following effects:
- A creature that starts its turn in this area must succeed on a DC 12 Constitution saving throw or suffer 1 point of exhaustion. A creature that succeeds on this saving throw is immune to its effect for 24 hours.
- The ground is burned in razed wherever fire touches and its not able to grow new life for 1 calendar year.
If the [monster name] dies, these effects fade over the course of #d# days.
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