Rage. If the giganotosaurus loses 1/3 of its hit points it gains advantage on attack rolls against all creatures that it can see and its attacks deal the maximum possible damage. Rage lasts for 3 rounds.
Siege Monster. The giganotosaurus deals double damage to objects and structures.
Multiattack. The giganotosaurus makes one bite attack and three tentacle attacks.
Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 36 (4d12 + 9) piercing damage plus (2d10) necrotic damage.
Tentacle. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 18 (3d6 + 9) bludgeoning damage.
Description
The giganotosaurus is already a powerhouse of destruction wherever it goes however when one gets exposed to copious amounts of element the dinosaurs get so much worse. Direct element exposure usually renders a creature into a form similar to a zombie but taken in doses and monitored by some unscrupulous individual the creature 'evolves" into an aberrant new form and keep something of its old mind albeit a more twisted version. Some creatures are unrecognizable after this process like humans but a giganotosaurus is already so potent of a living weapon that it keeps most of its features simply gaining a lust for destruction for its own sake rather than mere hunger and a trio of lashing, writhing tentacles from its shoulders.
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