Huge Aberration, Chaotic Evil
Armor Class 16 (Natural Armor)
Hit Points 350 (35d10)
Speed 40 ft.
STR
28 (+9)
DEX
12 (+1)
CON
20 (+5)
INT
3 (-4)
WIS
10 (+0)
CHA
10 (+0)
Saving Throws STR +15
Skills Intimidation +8, Perception +8
Condition Immunities Frightened
Senses Darkvision 20ft, Passive Perception 10
Languages --
Challenge 19 (22,000 XP)
Proficiency Bonus +6
Traits

Rage. If the giganotosaurus loses 1/3 of its hit points it gains advantage on attack rolls against all creatures that it can see and its attacks deal the maximum possible damage. Rage lasts for 3 rounds. 

Siege Monster. The giganotosaurus deals double damage to objects and structures.

 

Actions

Multiattack. The giganotosaurus makes one bite attack and three tentacle attacks.

Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 36 (4d12 + 9) piercing damage plus (2d10) necrotic damage.

Tentacle. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 18 (3d6 + 9) bludgeoning damage.

 

Description

The giganotosaurus is already a powerhouse of destruction wherever it goes however when one gets exposed to copious amounts of element the dinosaurs get so much worse. Direct element exposure usually renders a creature into a form similar to a zombie but taken in doses and monitored by some unscrupulous individual the creature 'evolves" into an aberrant new form and keep something of its old mind albeit a more twisted version. Some creatures are unrecognizable after this process like humans but a giganotosaurus is already so potent of a living weapon that it keeps most of its features simply gaining a lust for destruction for its own sake rather than mere hunger and a trio of lashing, writhing tentacles from its shoulders.

Monster Tags: Dinosaur

Habitat: ArcticCoastalForestGrasslandHillMountain

MeganGoldenclaw

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