Immutable Form. The colossus is immune to any spell or effect that would alter its form except for the True Polymorph spell.
Legendary Resistance (3/Day). If the colossus fails a saving throw, it can choose to succeed instead.
Magic Resistance. The colossus has advantage on saving throws against spells and other magical effects.
Draconic Resistance. The colossus has resistance to any damage dealt by a dragon's breath weapon.
Siege Monster. The colossus deals double damage to objects and structures.
A Sole Pilot. The colossus can be piloted by a lone warforged at a cost. The pilot takes (1d20) psychic damage at the end of each of their turns when piloting the colossus.
Multiattack. The colossus makes three attacks — two with its slam and one with its eldritch turret — and then uses Stomp.
Slam. Melee Weapon Attack: +15 to hit, reach 20 ft., one target. Hit: 49 (6d12 + 10) bludgeoning damage, and the colossus can push the target up to 20 feet away from it.
Eldritch Turret. Ranged Spell Attack: +15 to hit, range 300 ft., one target. Hit: 36 (8d8) force damage, and if the target is a creature, it is knocked prone.
Stomp. The colossus stomps one of its feet at a point on the ground within 20 feet of it. Any creature in a 20-foot-radius, 20-foot-high cylinder centered on this point must succeed on a DC 22 Dexterity saving throw or take 55 (10d10) bludgeoning damage and fall prone. Until the colossus uses its Stomp again or moves, the creature is restrained. While restrained in this way, the creature (or another creature within 5 feet of it) can use its action to make a DC 22 Strength check. On a success, the creature relocates to an unoccupied space of its choice within 5 feet of the colossus and is no longer restrained.
Structures, as well as nonmagical objects that are neither being worn nor carried, take the same amount of damage if they are in the cylinder (no save).
Incinerating Beam (Recharge 5–6). The colossus fires a beam of light in a 150-foot line that is 10 feet wide. Each creature in the line must make a DC 22 Dexterity saving throw, taking 110 (20d10) radiant damage on a failed save, or half as much damage on a successful one. A creature reduced to 0 hit points by this beam is disintegrated, leaving behind anything it was wearing or carrying.
Description
In the final days of the Last War, House Cannith unleashed its mightiest creations: the warforged colossi. These enormous mechanical warriors thundered across Cyre, crushing everything in their paths and leaving ruin behind them. Meant to end the war decisively, the colossi pulverized hundreds of soldiers beneath their feet and incinerated whole legions with beams of fiery light that shot from their mouths. This rampage was cut short on the Day of Mourning. The arcane cataclysm that engulfed Cyre destroyed most of the warforged colossi, causing them to collapse into lifeless heaps.
Colossal Survivors. This warforged colossus was salvaged from Metrol and upgraded in an effort between Eisielthax and House Cannith. House Cannith followed special blueprints from Eisielthax to make the colossus more resistant to breath weapons and more agile to strike the dragons.
Colossal Size. The size of this creature is immense and takes up a 60-foot x 60-foot space towering at about 500-foot tall.
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