Armor Class
15
Leather Armor, Wooden Shield
Hit Points
21
(6d6)
Speed
30 ft.
STR
10
(+0)
DEX
14
(+2)
CON
10
(+0)
INT
10
(+0)
WIS
8
(-1)
CHA
10
(+0)
Skills
Stealth +6
Damage Resistances
Poison
Senses
Darkvision 60 ft., Passive Perception 10
Languages
Goblin, Undercommon
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Actions
Multiattack. The goblin makes two attacks with its scimitar. The second attack has disadvantage.
Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Description
Goblins are small, black-hearted humanoids that lair in despoiled dungeons and other dismal settings. Individually weak, they gather in large numbers to torment other creatures.
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