Gargantuan Construct, Unaligned
Armor Class 21 (natural armor)
Hit Points 410 (20d20 + 200)
Speed 30 ft.
STR
21 (+5)
DEX
16 (+3)
CON
30 (+10)
INT
11 (+0)
WIS
8 (-1)
CHA
3 (-4)
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Necrotic, Poison, Psychic
Senses Truesight 150 ft., Passive Perception 10
Languages understands Common but can't speak
Challenge 25 (75,000 XP)
Proficiency Bonus +8
Traits

Autopilot. The airship has enough intelligence to direct itself if given a heading. It can also be piloted for more precise control allowing the pilot to direct the airship using its movement speed.

Immutable Form. The airship is immune to any spell or effect that would alter its form.

Legendary Resistance (3/Day). If the airship fails a saving throw, it can choose to succeed instead.

Magic Resistance. The airship has advantage on saving throws against spells and other magical effects.

Draconic Resistance. The airship has resistance to any damage dealt by a dragon's breath weapon.

Diminution Cannon. The airship has a cannon that can target three or fewer creatures to reduce their size by half in every dimension like the enlarge/reduce spell which lasts indefinitely on willing creatures as long as they are directly underneath the airship or in the hold. The cannon must constantly concentrate on the specific creature to apply the effect of the cannon. An unwilling creature must make a DC 10 Constitution saving throw and if the creature succeeds it is immune to the effects of the Diminution Cannon for the next 24-hours.

Shipping Cannon. The airship has a cannon that can target one creature or object directly below the ship with a true polymorph spell which lasts indefinitely on willing creatures as long as they are directly underneath the airship or in the hold. The cannon must constantly concentrate on the specific creature to apply the effect of the cannon. An unwilling creature must make a DC 10 Wisdom saving throw and if the creature succeeds it is immune to the effects of the Shipping Cannon for the next 24-hours.

Actions

Multiattack. The crew makes two Eldritch Turret attacks for each crew member manning one of its four weapons. The crew may make use an action or bonus action spell in place of one of the Eldritch Turret attacks. The pilot uses one action or two if proficient in Vehicles (Sea/Air) and they may replace one action with an action or bonus action spell.

Eldritch Turret. Ranged Spell Attack: A crew member makes an attack roll using their Proficiency Bonus if proficient in Martial Weapons + Either DEX or INT modifier + Proficiency Bonus again if proficient in Vehicles (Sea/Air), range 300 ft., one target. Hit: 36 (8d8) force damage, and if the target is a creature, it is knocked prone.

Reconstruction (4/Day). Pilot Action: The pilot of the airship spends their action directing the airship to heal itself for (5d20 + 50) hit points.

Piloting. Pilot Action: The pilot of the airship spends their action maneuvering the airship.

Overclock. Pilot Action. The pilot of the airship spends their action to get the airship to travel 3x times its walking speed.

Description

A custom made airship from the combined efforts of House Lyrandar, House Cannith and Eisielthax, the Bronze Scholar, by sneaking in and adding some special touches.

The airship has four Eldritch Turrets. One on the bow, one off the port and starboard sides and one out of the stern cabin. There are 4 decks to the airship, one dedicated to the cargo hold and tinkering space, the next is quarters, the main deck and the wheelhouse deck. In the cargo hold there is a Diminution Cannon and Shipping Cannon to help load the airship and carry large cargo.

Previous Versions

Name Date Modified Views Adds Version Actions
7/17/2021 1:48:28 AM
3
1
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Coming Soon
CamoNinjaX1

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