Medium Ooze, Neutral
Armor Class 15 Natural
Hit Points 40 (7d10 + 10)
Speed 35 ft., Walking and Climbing
STR
19 (+4)
DEX
17 (+3)
CON
19 (+4)
INT
8 (-1)
WIS
13 (+1)
CHA
7 (-2)
Saving Throws STR +8, CON +8
Damage Immunities Bludgeoning; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Blindsight Up to 1 Mile, Tremorsense Up to 100FT, Passive Perception 15
Languages Common Can understand but not talk
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Magic Resistance. The pudding has advantage on saving throws against spells and other magical effects, They are also resistant to all magical damage

Primal Strikes. The pudding ignores other creatures' resistance and immunity to nonmagical bludgeoning, piercing, and slashing damage.

Spider Climb. The pudding can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Racial Vulnerabilities. Drinking alcohol weakens an infused pudding and reduces the Constitution damage sustained from its disgorge attack by one-half for the next 1d4+1 rounds.

  • Consuming pure vinegar causes an infused blood pudding to eject itself from the host in the same round the vinegar is consumed. A creature drinking pure vinegar must make a successful DC 18 CON save or be nauseated for 1d6 rounds. A blood pudding will not use its infuse attack against that host for one day.

Slime Grapple. Because of the sticky slime it secretes, a blood pudding gains a +10 racial bonus to grapple (Strength) checks and Advantage.

Shapeless. The Blood Pudding can fit into any crack or hole leaving behind all its items in their body that are too big for the hole.

Shapely Form. The Blood Pudding can take form to any shape from monstrous to humanoid to plain shapeless forms.  The Blood Sludge can wear any form of armor made in their size.

Actions

Multiattack. The pudding can makes four weapon attacks.

Pseudopod. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 14 (2d6 + 5) bludgeoning damage plus 10 (3d8) Necrotic damage. In addition, nonmagical armor worn by the target is partly dissolved and takes a permanent and cumulative -1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10.

Bloody Glob. Ranged Weapon Attack: +10 to hit, range 200/800 ft., one target. Hit: 21 (4d6 + 7) bludgeoning damage plus 7 (2d6) Necrotic damage. In addition, nonmagical armor worn by the target is partly dissolved and takes a permanent and cumulative -1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10.

Disgourge. A blood pudding that has infused itself with a host can force the creature’s blood out through its pores, eyes, ears, and mouth. This is a standard action that deals 1d8 points of Constitution damage each round. At Constitution 0, the host dies and the blood pudding feeds on the corpse. When sated, the pudding exits, and to onlookers it appears as if the slain creature is bleeding profusely

Reactions

Blood Heal. The Pudding heals 1d10 for each ounce of blood drank from a victim or corpse for each round it is grappled or Disgorged to a person.

Legendary Actions

Legendary Resistance (3/Day). If the pudding fails a saving throw, it can choose to succeed instead.

ZorahMagdaros

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