Pheronic Push: Any creature who enters within 30 feet of Avaash must pass a DC18 Wisdom Save or come under the effects of Charm Person for 10 minutes. Anyone who passes this save is immune for 24 hours and anyone who takes damage may reattempt the save.
Spellcasting. Avaash has following Wizard spells prepared: (spell save DC 18, +10 to hit with spell attacks)
(at will) 3/day: Detect Thoughts, Charm Person, Crown of Madness, Counterspell, Fireball, Dispel Magic
(at will) 1/day: Mass Suggestion, Telekinesis, Dominate Person, Cloudkill, Dimension Door
Avaash can make three weapon attacks per turn or establish a Psychic Link or use Telekinetic Thrust if charged.
Root Thrust. Melee Weapon Attack: +8 to hit, reach 15 ft., 1 target. Hit: 19 (2d8 + 10) [Piercing] damage.
Razor Leaves. RangedWeapon Attack: +8 to hit, range 20/40 ft., 2 targets. Hit: 30 (8d4 + 10) [Slashing] damage.
Psychic Link: Avaash can tether up to three creatures (DC18 Intelligence Save) including themself. As a Bonus Action Avaash can siphon psionic energy from one linked member and transfer it to another; the target takes 1d10 psychic damage and one target of Avaashs' choosing can heal for that amount.
[Recharge 5-6] Telekinetic Thrust: All creatures in a 30 foot cone must make a DC18 Intelligence Save or be lifted into the air and thrown in any direction Avaash chooses. If they impact a wall they take 3d10 bludgeoning damage. Anyone who takes over 15 points of damage will travel through up to 1 foot of solid wood or stone wall, any damage above 20 will travel through up to 6 inches of metal wall.
Energy Transfer: Avaash may use their bonus action to use the Psychic link feature.
Instant Transmission: Avaash may cast Misty Step at will
Fungal Emission . When hit Avaash can expel a cloud of fungal spores in five feet in all directions. Anyone in range must make a DC18 Con Save or take 3d6 poison damage from inhaling the spores.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Avaash is the aberrant marriage of Xoriat and Kythri. An Aberration empowered with demonic spells this 15 foot tall humanoid has an unholy oblong head, teeth that are overgrown with demonic influence and push through the lips, ever bleeding. With massive long multi-jointed fingers and draped in ragged cloaks Avaash seeks only to break the mind of those around them and to drain their life energy through psionic means.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Comments