Medium Fey, Neutral Evil
Armor Class 13 (natural armor)
Hit Points 150 (11d8 + 33)
Speed 60 ft.
STR
14 (+2)
DEX
18 (+4)
CON
16 (+3)
INT
6 (-2)
WIS
10 (+0)
CHA
10 (+0)
Saving Throws DEX +7, CON +6
Skills Perception +4, Stealth +3
Damage Vulnerabilities Radiant
Damage Resistances Cold, Fire; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Damage Immunities Necrotic
Condition Immunities Blinded, Exhaustion, Unconscious
Senses Darkvision 120 ft., Tremorsense 60 ft, Passive Perception 13
Languages --
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Swarm. Ashpawn Dogs make a huge swarm of six creatures who attack with pact tactics. Each Ashpawn dog has 25 HP, If they lost half of their health, half the number of Bites actions they can make. 

Devil's Eye. Ashpawn Dogs see through even magical darkness up to 120 ft.

Light Sensitivity. Ashpawn Dogs are vulnerable to radiant damage, but immune to blinding effects.

 

 

Lawfull Command. The Ashpawn Dogs only obeys to other Ashpawn's commands, this cannot be overwritten by effects or magic. Also they always distinguishes Ashpawns from other creatures and their environment. 

Pact Tactics. Ashpawn Dogs can leap from walls and jump - climb on them up to 30 ft. of movement. If they jump on creatures from more than 15 ft. distance the creatures must do a 16 DEX save to avoid being knocked prone.

Actions

Multiattack. Ashpwan Dogs can target maximum 3 targets at the same time. They can make 2 bite attacks on each targets or focus their attack on one target to deliver 6 bite.

Bite. 
Melee Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage, 48 (6d10 + 18) in swarm. Creatures who being hit by bite must do a 14 CON save or suffer additional 1d8 necrotic damage for each bite that hits.

Reactions

If an Ashpawn Dog dies it explodes to pure ash. Creatures from 5 ft. close to it must do a 14 CON save, or they become blinded for a combat turn.

Description

The Ashpawn is a collective concept of creatures that live in Daldana's underdark, mostly in the Black Canyon, but Aspawn Fey's are appearing in Underdal too. Their skin is pale white and covered by ash. 

Lair and Lair Actions

The Dark Canyon. 
In the dark canyon its soo dark, [Tooltip Not Found] is recommended (normal sight range is reduced to 15 ft. distance). Szeptara and other beasts live over there that are uncommon in the jungle (like Stirge, or Bodak etc.) In the canyon you have small path to move around in between the mountain's high stone walls. Because of this if Szeptara is in underground you have relatively small place to avoid her break out from the earth. Most of the creatures here are aware of this events so they have tremorsense or very excellent night vision.

Previous Versions

Name Date Modified Views Adds Version Actions
6/7/2021 11:47:47 AM
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Coming Soon

Monster Tags: fey

Habitat: Underdark

Napalma

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