Spellcasting. The Armorer is a 10th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The Armorer has following Artificer spells prepared:
Cantrips (at will): Fire Bolt, Light, Mending
1st level (4 slots): Magic Missile, Thunderwave, Cure Wounds
2nd level (3 slots): Mirror Image, Shatter, Pyrotechnics
3rd level (2 slots): Lightning Bolt, Glyph of Warding
Lightning Burst. Once per turn when the Armorer hits a creature with his Lightning Launcher, he can deal 1d6 extra lightning damage.
Multiattack. The Armorer takes two attacks, whenever he takes the attack action.
Lightning Launcher. Ranged Weapon Attack: +6 to hit, range 90/300 ft., 1 target. Hit: 6 (1d6 + 3) lightning damage.
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