Medium Humanoid, Neutral Good
Armor Class 17 Splint
Hit Points 75 (10d8 + 3)
Speed 35 ft.
STR
12 (+1)
DEX
10 (+0)
CON
16 (+3)
INT
16 (+3)
WIS
12 (+1)
CHA
10 (+0)
Saving Throws CON +6, INT +6
Skills Investigation +6, Stealth +3
Senses Passive Perception 11
Languages Common
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Spellcasting. The Armorer is a 10th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The Armorer has following Artificer spells prepared:

Cantrips (at will): Fire Bolt, Light, Mending

1st level (4 slots): Magic Missile, Thunderwave, Cure Wounds

2nd level (3 slots): Mirror Image, Shatter, Pyrotechnics

3rd level (2 slots): Lightning Bolt, Glyph of Warding

Lightning Burst. Once per turn when the Armorer hits a creature with his Lightning Launcher, he can deal 1d6 extra lightning damage.

Actions

Multiattack. The Armorer takes two attacks, whenever he takes the attack action.

Lightning Launcher. Ranged Weapon Attack: +6 to hit, range 90/300 ft., 1 target. Hit: 6 (1d6 + 3) lightning damage.

 

The0neand0nly

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