Medium Humanoid (Any Race), Any Evil Alignment
Armor Class 11 (14 with mage armor)
Hit Points 49 (11d8)
Speed 30 ft.
STR
9 (-1)
DEX
13 (+1)
CON
11 (+0)
INT
11 (+0)
WIS
12 (+1)
CHA
18 (+4)
Saving Throws WIS +3, CHA +6
Skills Intimidation +4, Medicine +1, Perception +4, Religion +1
Senses Passive Perception 11
Languages Abyssal, Common
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

 

Spellcasting. The warlock is a 11th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). It regains its expended spell slots when it finishes a short or long rest. It knows the following warlock spells:

Cantrips (at will): spare the dying, eldritch blast, friends, mage hand, true strike, poison spray, vicious mockery 

1st–5th level (3 5th-level slots): chill touch, blindness/deafness, death ward, ray of sickness, silence, fear, hold monster, aura of life, contagion, false life, witch bolt

Defy Death - on a successful death saving throw or when using spare the dying, add 1d8 plus Constitution bonus hp.  Recharges after long rest.

 

Actions

Dagger. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

 

Previous Versions

Name Date Modified Views Adds Version Actions
10/10/2018 5:54:49 AM
10
6
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Monster Tags: NPC

Habitat: ArcticForestMountainSwampUrban

johnroy374

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