Spellcasting. The Armorer is a 10th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The Armorer has following Artificer spells prepared:
Cantrips (at will): Fire Bolt, Light, Mending
1st level (4 slots): Magic Missile, Thunderwave, Cure Wounds
2nd level (3 slots): Mirror Image, Shatter, Pyrotechnics
3rd level (2 slots): Lightning Bolt, Glyph of Warding
Distracting Pulse. A creature hit by the Thunder Gauntlets have disadvantage on attack rolls against creatures other than you.
Multiattack. The Armorer takes two attacks, whenever he takes the attack action.
Thunder Gauntles. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 7 (1d8 + 3) thunder damage.
Distracting Field. The Armorer gains 10 temporary hit points. He can use this bonus action 3 times and he regains all expended uses when he finishes a long rest.
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