God's Bane. This creature was built to destroy the light, there for it cannot be killed by anything other then darkness. Magical weapons can bring this creature to 1 HP but cannot kill it, the final blow must be necrotic damage. The creature will stand and continue to fight until the life is stolen from it by the very thing that created it, darkness.
God's Grace. When this creature, when attacked with radiant damage, takes no damage, and is instead healed equal to the damage rolled.
Multi Attack. The Angelus Tenebris can make three attacks: two claw attacks, and one chain attack.
Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., 1 target. Hit: 13 (1d12 + 7) Slashing damage.
Chains. RangedWeapon Attack: +8 to hit, range 120/60 ft., 1 target. Hit: 12 (1d8 + 8) bludgeoning damage. A target that is hit by this attack must make a strength saving throw DC 16 or become grappeled. A grapped target is the pulled up to 10ft. closer to the Angelus Tenebris. It can remake the strength saving throw at the end of each of it's turns, breaking free on a successful save.
Vampiric Bite. The Angelus Tenebris can use it's reaction to bite a creature grappled by it's chains that is within 5ft. of it. This bite deals 4 (1d8) necrotic damage, and heals the Angelus Tenebris equal to the damage dealt.
Description
No one know where these creautes came from. Some scholars theorize that they are the product of an evil cult. Others believe them to be the creation of a powerful dark god. Whatever the origin of these creatures, they are celestial hunters. Groups of these creatures have been known to take down even the mighty Solars. They feed on the flesh of angeles, and leave nothing but darkness in their wake.
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