Tiny Beast, Chaotic Good
Armor Class 12
Hit Points 33 (11d4 + 11)
Speed 40 ft., Climb 30 ft.
STR
3 (-4)
DEX
18 (+4)
CON
10 (+0)
INT
7 (-2)
WIS
12 (+1)
CHA
20 (+5)
Saving Throws DEX +6, WIS +3
Skills Insight +0, Medicine +0, Perception +3, Persuasion +0, Stealth +4
Senses Passive Perception 13
Languages Common Ash can understand Common, but cannot speak it. --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Keen Smell. Ash has advantage on Wisdom (Perception) checks that rely on smell. Ash also always knows the location of the nearest cat grass.

Bane of Cat Grass: Ash has Advantage on all attacks made against Cat Grass and Cat Nip.

Unbreakable Bond: Ash is invulnerable when she is within 100 feet of Brighid the Bright. As long as Ash is within 30 feet of Brighid the Bright, Brighid gains advantage on all Wisdom saving throws and all checks made to create or modify art. 

The Power of Friendship: Any creatures hostile to Ash immediately lose 1 level upon her defeat. An encounter with Ash only awards XP if a creature successfully befriends Ash. 

Actions

Claws. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 slashing damage.

Biiiiiig Yawn: Ash gives a biiiiiig yawn. Hostile Creatures within thirty feet must succeed a DC 18 Charisma Saving throw or be stunned until the end of their next turn. Allied creatures within 30 feet that can see or hear the biiiiiig yawn gain 15 temporary hitpoints.

Snuggles: Ash snuggles with a creature within 5 feet. The snuggled creature gains 5 temporary hit points. For the next minute, that creature is immune to fear and charm effects, and it gains advantage on death saving throws. The creature may remove one magical or mundane effect currently affecting them (Status effects, exhaustion, spells, etc.). The duration of Snuggles stacks with each use on the same creature. An affected creature can gain no more than 15 temporary hit points from Snuggles.

Bonus Actions

HammockStep: As a bonus action, Ash may teleport up to 30 feet into any hammock, box, or cupboard space she can see. If she is in her lair, she may teleport any distance to one of these places, as long as she knows where it is. 

Reactions

What was that O.O:  Whenever a creature that Ash is not friendly towards moves or attacks within her lair, she may use her reaction to move up to her movement speed and make a Dexterity (Stealth) check at advantage to hide. 

Lair and Lair Actions

Ash's Lair is a multi-roomed abode with two large, central living areas. The lair is filled with perpetually replenished Cat Grass and Cat Nip, and littered with hammocks, soft blue blankets, and empty boxes. If Ash is in her lair, she knows when any creature enters or exits it, even if they are in the ethereal plane.

On initiative count 20 (losing initiative ties), Ash takes a lair action to cause one of the following effects; Ash cannot use the same effect two rounds in a row:

  • A can of Tuna magically appears, opened, within easy reach of Ash. She may use a bonus action to eat the Tuna, removing any mundane or magical effects of her choosing (Curses, enchantments, status effects, exhaustion, etc.).
  • A new hammock, box, or blanket appears within Ash's lair. This item lasts until Ash uses this lair action again.
  • Ash mews from somewhere within her lair. All allied creatures gain a d12 Inspiration die for ten minutes. 

Previous Versions

Name Date Modified Views Adds Version Actions
6/7/2021 6:37:59 PM
1
1
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Coming Soon
6/7/2021 6:53:12 PM
6
1
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Coming Soon

Monster Tags: Misc Creature

Habitat: DesertForestGrasslandUrban

PHD_Lloyd

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