Tiny Celestial, Chaotic Good
Armor Class 14 Divine Grace
Hit Points 8 (3d4 + 2)
Speed 10 ft., Fly 40 ft.
STR
6 (-2)
DEX
18 (+4)
CON
10 (+0)
INT
10 (+0)
WIS
14 (+2)
CHA
16 (+3)
Saving Throws DEX +6, CHA +5
Damage Resistances Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Radiant
Condition Immunities Blinded, Charmed, Frightened
Senses Darkvision 75, Passive Perception 12
Languages Celestial, Common
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Divine Ear. The cherub has advantage on Wisdom (Insight) checks to detect a spoken lie.

Angel's Sight. Magical darkness doesn't impede the cherub's darkvision.

 

Actions

Beguiling Shortbow. Ranged Weapon Attack: +6 to hit, range 60/120 ft., one target. Hit: 6 (1d4+4) radiant damage, and the target must succeed on a DC 13 Wisdom saving throw or become charmed for 1 minute. If its saving throw result is 5 or mote less than saving, the target becomes dominated for the same duration. The target repeats the saving throw at the end of each of its turns and everytime it takes damage, it cannot be dominated from these saves. The cherub can only charm 3 creatures per day.

Radiant Touch. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 6 (1d4 + 4) radiant damage. Target must make DC 13 Constitution saving throw or be blinded until the start of the cherub’s next turn.

 

Previous Versions

Name Date Modified Views Adds Version Actions
6/7/2021 7:52:56 PM
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Coming Soon
6/7/2021 7:56:10 PM
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Coming Soon
KrazyKraken625

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