Divine Ear. The cherub has advantage on Wisdom (Insight) checks to detect a spoken lie.
Angel's Sight. Magical darkness doesn't impede the cherub's darkvision.
Beguiling Shortbow. Ranged Weapon Attack: +6 to hit, range 60/120 ft., one target. Hit: 6 (1d4+4) radiant damage, and the target must succeed on a DC 13 Wisdom saving throw or become charmed for 1 minute. If its saving throw result is 5 or mote less than saving, the target becomes dominated for the same duration. The target repeats the saving throw at the end of each of its turns and everytime it takes damage, it cannot be dominated from these saves. The cherub can only charm 3 creatures per day.
Radiant Touch. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 6 (1d4 + 4) radiant damage. Target must make DC 13 Constitution saving throw or be blinded until the start of the cherub’s next turn.
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6/7/2021 7:56:10 PM
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