Medium Humanoid (Any Race), Neutral Evil
Armor Class 12 (leather armor)
Hit Points 9 (2d8)
Speed 30 ft.
STR
11 (+0)
DEX
12 (+1)
CON
10 (+0)
INT
11 (+0)
WIS
11 (+0)
CHA
15 (+2)
Saving Throws CHA +4
Skills Deception +2, Intimidation +7, Religion +2
Damage Vulnerabilities Radiant
Damage Resistances Fire
Condition Immunities Frightened
Senses Passive Perception 10
Languages Common, Undercommon Any one language (usually Common)
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Dark Devotion. The cultist has advantage on saving throws against being charmed or frightened.

Actions

Unholy Hatchet: 1D12 slashing attack.

Silver Dagger: 1D6 piercing attack.

Blood of The Adversary: Each cultest has a small vile of their lords blood; if they drink it, they gain 1D10 HP back. If thrown at somebody they must back a DC12 Con check or be frighted for 1D4 turns. If someone other than the cultest drinks it, they take 2D12 magical necrotic damage.

 

Description

Cultists of the Morning Star swear allegence to The Adversary and prepare the world for his apocalypse.  Most conceal their loyalties to avoid being ostracized, imprisoned, or executed for their beliefs. Unlike most cultists, members of the Morning Star do not show signs of insanity in their beliefs and practices.

Monster Tags: NPC

Habitat: DesertHillMountainUrban

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