Medium Swarm of Medium beasts, Lawful Evil
Armor Class 19 natural armor
Hit Points 136 (5d8 + 16)
Speed 60 ft.
STR
12 (+1)
DEX
14 (+2)
CON
10 (+0)
INT
19 (+4)
WIS
17 (+3)
CHA
28 (+9)
Saving Throws CHA +11
Skills Persuasion +12
Damage Vulnerabilities Lightning, Necrotic
Damage Resistances Cold, Thunder
Damage Immunities Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Paralyzed
Senses Darkvision 120 ft., Truesight 40 ft., Passive Perception 13
Languages understands abyssal,common,infernal,and elvish but can't speak
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Special Trait Name. Enter the description for your special trait.

Spellcasting. The [monster name] is a #-level spellcaster. Its spellcasting ability is [ability score] (spell save DC #, +# to hit with spell attacks). The [monster name] has following [class name] spells prepared:
Cantrips (at will): [spell name], [spell name] 
1st level (# slots): [spell name], [spell name] 

Actions

 

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 17 (3d6 + 4) piercing damage. 

throw hat. RangedWeapon Attack: +6 to hit, range 10/100 ft., 1 target. Hit: 17 (3d6 + 4) force damage.

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

if there is an animal or hat in sight,it takes 2 legandary action

 Hat party (Costs 2 Actions). The animal makes two throw hat attacks

I'm hungry (Costs 2 actions) The animal makes two bite attacks

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

An animal with a hat is an evil animal that wants to take over the world.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: Demon

Habitat: ArcticCoastalDesertForestGrasslandHillMountainSwampUnderdarkUnderwater

deadeye444

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