Huge Beast, Lawful Neutral
Armor Class 19 (natural armor)
Hit Points 158 (20d12 + 28)
Speed 60 ft.
STR
28 (+9)
DEX
12 (+1)
CON
18 (+4)
INT
8 (-1)
WIS
14 (+2)
CHA
10 (+0)
Saving Throws STR +13, DEX +5, CON +8
Skills Acrobatics +5, Athletics +13, Perception +4
Condition Immunities Frightened, Grappled
Senses Passive Perception 14
Languages --
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Trampling Charge. If the bovod moves at least 20 feet straight toward a creature and then hits it with a Gore attack on the same turn, that target must succeed on a DC 19 Strength saving throw or be knocked  prone and shoved 10 feet away. If the target is already prone they are not shoved away, and the bovod can make one attack against it with its Hooves as a bonus action.

Sentinel. When the bovod hits a creature with an opportunity attack, the creature's speed becomes 0 for the rest of the turn. Creatures provoke opportunity attacks from the bovod even if they take the Disengage action before leaving it's reach.

Flailing Frenzy. The bovod cannot be grappled in combat, and out of combat it can escape a grapple as a free action. Additionally the bovod has advantage on ability checks and saving throws made to avoid or end the restrained condition.

Predestined Conflict. If the bovod sees, hears, or otherwise senses a roc it will immediately drop everything it is doing and attempt to kill it. It's walking speed increases to 120 ft. while chasing a roc.

Actions

Multiattack. The bovod makes three attacks: one with its Gore, one with it's Thrash and one with its Hooves.

Gore. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 27 (4d8 + 9) piercing damage.

Thrash. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 20 (2d10 + 9) slashing damage.

Hooves. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 16 (1d12 + 9) bludgeoning damage. If the target is a creature, it must succeed on a DC 21 Strength saving throw or be knocked prone.

Frenzy. The bovod flails in every direction, each creature within 5 ft. of the bovod must succeed a DC 16 Dexterity saving throw or take 18 (5d6) slashing damage. Until the end of its next turn the bovod's AC increases by 2.

Compelled Duel. The bovod lets out an infuriated battle cry. Every monstrosity withing 500 ft. of the bovod that can hear it must make a DC 16 Wisdom saving throw and every non-monstrosity within 30 ft. that can hear it must make a DC 14 Wisdom saving throw. On a failure the creature is drawn to the bovod, for the duration it must repeat the saving throw each time it attempts to move to a space that is more than 30 feet away from the bovod. If it fails the creature is incapable of moving away from the bovod for the rest of the turn, if it succeeds this effect doesn’t restrict the target’s movement for that turn.  This effect lasts 1 minute or until the bovod attacks a creature that isn't under this effect.

Reactions

Sentinel Attack. When a creature within 5 feet of the bovod makes an attack against a target other than it (and that target doesn't have this feature), the bovod can use its reaction to make a Hooves attack against the attacking creature.

Legendary Actions

The bovod can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The bovod regains spent legendary actions at the start of its turn.

Thrash. The bovod makes one Thrash attack.

Defensive Shift. (Costs 2 legendary actions)The bovod moves 15 ft without triggering opportunity attacks.

Description

Bovod are colossal, muscular, short haired, bovine beasts with two, long, straight horns protruding from the front of its skull and one curved horn on each side of its skull. An adult bovod stand around 16 ft. tall. Bovod are thought to contain no magical properties. Known for their prowess in combat and their dauntless nature, bovod contest any foe placed before them. While not seeking conflict themselves, bovod are known to face down against any creature that threatens their domain, even ones far out of their league. While not instinctively hostile to one another, bovod tend to avoid each other in order to mitigate conflict. Should two bovod respect each other's boundaries, they are capable of co-existing, to the benefit of all involved. Once a fray between two bovod has started nothing less than the presence of a gargantuan monstrosity can stop them.

There are many legends speculating how bovod came into existence but no one knows for sure. The most well known tale of their origin is that of the bull and the bird. Long ago a roc of immense power dominated over a plot of plains and short hills. Unchallenged for years this roc would devour any creature is saw fit, but it's favorite meal was beef. It hunted the local cattle to near extinction. Growing fearful for their continued existence, the remaining bovines prayed to whatever deity their minds could fathom. Presumably, some deity heard their call. The next generation of that heard was blessed with a mighty calf. This calf came to be know in legends as Ionn, the great beast. This Ionn grew large and quickly, leading to the creation of a new species. Once Ionn reached adulthood it left its herd to end their fears. The legendary roc had at one point raised a child and when that child went to hunt Ionn it was slain with a single strike. Seeing the death of its child enraged the roc, seeking vengeance it swallowed Ionn whole and flew into the sky. Unbeknownst to its herd Ionn still lived inside the roc's maw. Ionn quickly put an end to the roc's life but lost it's own life in the process. The manner of Ionn's death is still a hotly contentious debate, whether it was the roc that killed the mighty bull or simply the fall will never be know.

To this day all bovod have an innate hatred of rocs (and large monstrosities in general) and will attempt to kill one on sight.

During combat bovod rarely use their Compelled Duel screech unless they sense a monstrosity. When bovod receive grievous wounds they tend to lessen the use of their Defensive Shift and rely more on their Thrash legendary action, seeking to end the conflict as quickly as possible. Bovod typically only use their Frenzy when surrounded or if flanked by foes they deem significantly threatening. Bovod are also thought to be adept jumpers.

Previous Versions

Name Date Modified Views Adds Version Actions
10/27/2020 7:27:50 AM
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11/3/2020 5:32:03 AM
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11/3/2020 5:35:47 AM
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5/8/2021 6:35:05 PM
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6/8/2021 2:59:48 AM
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Monster Tags: Misc Creature

Habitat: Grassland

The_Pain24

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