Keen Hearing and Smell. The hound has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The hound has advantage on an attack roll against a creature if at least one of the hound's allies is within 5 feet of the creature and the ally isn't incapacitated.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 7 (2d6) cold damage.
Frost Breath. (Recharge 5–6). The hound exhales ice in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 10 (3d6) cold damage on a failed save and be restrained until the end of their next turn, or half as much damage on a successful one and is not restrained.
Description
Ice-breathing fell creatures that take the form of powerful dogs, Icefell hounds commonly serve evil creatures that use them as guard animals and companions in the frigid regions of the worlds.
Comments