Medium Undead, Any Evil Alignment
Armor Class 10
Hit Points 10 (2d8 + 2)
Speed 40 ft.
STR
12 (+1)
DEX
10 (+0)
CON
13 (+1)
INT
2 (-4)
WIS
10 (+0)
CHA
5 (-3)
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision, Passive Perception 10
Languages understands abyssal but can't speak
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Charge. If the zombie goat moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 2 (1d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 10 Strength saving throw or be knocked prone.

Sure-Footed. The zombie goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.

Undead Fortitude. If damage reduces the zombie goat to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie goat drops to 1 hit point instead.

Actions

Ram. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage.

Description

A goat that was sucked dry by a chupacabra, but kept alive to protect its new master. It obeys the command of the chupacabra that turnd it into a zombie. If needed, it will sacrifice itself to protect its master.

Monster Tags: Misc Creature

Habitat: GrasslandHillMountainUrban

Pimpelpony

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