Hold Breath. The crocodile can hold its breath for 60 minutes.
Multiattack. The crocodile makes three attacks: one with its bite and two claw attacks.
Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 22 (3d10 + 6) piercing damage, and the target is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the crocodile can't bite another target.
Claw. Melee Weapon Attack: +9 to hit, reach 5 ft., one target not grappled by the crocodile. Hit: 19 (3d8 + 6) slashing damage.
Ferosius Lead. The Crocotroll and make a jump eqaul to its walking speed or its swim speed.
Tail Guard. The Crocotroll adds 3 to its AC against one melee attack or range weapon attack that would hit it.
Description
Lair and Lair Actions
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