Huge Monstrosity, Unaligned
Armor Class 16 (natural armor)
Hit Points 121 (12d12 + 48)
Speed 50 ft., Swim 60 ft., Climb 40 ft.
STR
23 (+6)
DEX
12 (+1)
CON
19 (+4)
INT
6 (-2)
WIS
10 (+0)
CHA
7 (-2)
Saving Throws STR +9, CON +7
Skills Athletics +12, Perception +7, Stealth +6
Senses Darkvision 120ft, Passive Perception 10
Languages --
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Hold Breath. The crocodile can hold its breath for 60 minutes.

Actions

Multiattack. The crocodile makes three attacks: one with its bite and two claw attacks.

Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 22 (3d10 + 6) piercing damage, and the target is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the crocodile can't bite another target.

Claw. Melee Weapon Attack: +9 to hit, reach 5 ft., one target not grappled by the crocodile. Hit: 19 (3d8 + 6) slashing damage.

Bonus Actions

 Ferosius Lead. The Crocotroll and make a jump eqaul to its walking speed or its swim speed.

Reactions

 Tail Guard.  The Crocotroll adds 3 to its AC against one melee attack or range weapon attack that would hit it.

Legendary Actions

 

Mythic Actions

 

Description

 

Lair and Lair Actions

 

Monster Tags: Misc Creature

Habitat: Swamp

GamingKitsune99

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