Huge Undead, Unaligned
Armor Class 11 (natural armor)
Hit Points 99 (9d12 + 40)
Speed 55 ft.
STR
20 (+5)
DEX
10 (+0)
CON
17 (+3)
INT
2 (-4)
WIS
10 (+0)
CHA
3 (-4)
Skills Perception +6
Damage Vulnerabilities Radiant
Damage Resistances Necrotic
Condition Immunities Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses Passive Perception 14
Languages --
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Actions

Multiattack. The tyrannosaurus makes two attacks: one with its bite and one with its tail. It can't make both attacks against the same target.

Bite. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 26 (3d12 + 6) piercing damage. On a hit, the target must make a DC 17 Constitution saving throw, taking 28 (5d10) necrotic damage on a failed save, or half as much on a successful one. If the target is a Medium or smaller creature, it is grappled (escape DC 15). Until this grapple ends, the target is restrained, and the tyrannosaurus can't bite another target.

Tail. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage.

Description

This great beast was raised from the dead by dark necromancy. Its decayed body is more fragile than its living counterpart, but the infusion of dark magic makes it just as dangerous.

Monster Tags: Dinosaur

Habitat: Grassland

jblantonfilm

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