Multiattack. The tyrannosaurus makes two attacks: one with its bite and one with its tail. It can't make both attacks against the same target.
Bite. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 26 (3d12 + 6) piercing damage. On a hit, the target must make a DC 17 Constitution saving throw, taking 28 (5d10) necrotic damage on a failed save, or half as much on a successful one. If the target is a Medium or smaller creature, it is grappled (escape DC 15). Until this grapple ends, the target is restrained, and the tyrannosaurus can't bite another target.
Tail. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage.
Description
This great beast was raised from the dead by dark necromancy. Its decayed body is more fragile than its living counterpart, but the infusion of dark magic makes it just as dangerous.
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