Large Aberration, Lawful Neutral
Armor Class 16 natural
Hit Points 135 (15d10 + 45)
Speed 10 ft., Fly 30 ft., Climb 10 ft.
STR
8 (-1)
DEX
16 (+3)
CON
16 (+3)
INT
11 (+0)
WIS
14 (+2)
CHA
11 (+0)
Saving Throws CON +7, WIS +6
Skills Perception +6, Stealth +7
Damage Resistances Psychic
Damage Immunities Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Frightened, Prone
Senses Blindsight 60 ft., Darkvision 120 ft., Passive Perception 16
Languages Common, Deep Speech, Telepathy 120 ft., Undercommon
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

(Only While Simulated) The Host Shares damage with the Wanting Flesh both take half. Gains the proficiencies of the Host. The Wanting Flesh makes a Eye Ray at random on the Host's turn. While simulated if the host die its body is fully absorbed by the Wanting Flesh

Endless Life. After dying if a single peace of flesh remains after 24 hours it will start trying to grow again and find a new form.

Actions

Bite. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 4 (1d8 − 1) piercing damage.

(Only While Not Simulated) Simulation. Each creature within 60 feet of the Wanting Flesh must succeed on a DC 16 Wisdom saving throw or take 12 (3d6) necrotic damage. The creature that rolled lowest becomes charmed by the Wanting Flesh and spend its turn moving and dashing to the Wanting Flesh once the creature is within 5 feet of the Wanting Flesh it Simulates with the Wanting Flesh and becomes it's Host of while the a creature is the Host it remains  charmed is consumed by it and become and is restrained it has total cover against attacks and other effects outside the Wanting Flesh and iby the Wanting Flesh, and only one citreature can be Simulated at a time. The Host can repeat the saving throw at the end of each of its turns taking 4(1d6) necrotic damage the Wanting Flesh regains hit points equal to the amount of necrotic damage dealt on a failed save, or ending the effects on itself on a success.

(Only While Simulated)Eye Rays. The Wanting Flesh shoots two of the following magical eye rays at random (reroll duplicates), choosing one to two targets it can see within 90 feet of it.

  1. Confusing Ray. The target must succeed on a Host's Class DC Wisdom saving throw, or it can’t take reactions until the end of its next turn. On its turn, the target can’t move, and it uses its action to make a melee or ranged attack against a randomly determined creature within range. If the target can’t attack, it does nothing on its turn.
  2. Paralyzing Ray. The target must succeed on a Host's Class DC Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
  3. Consuming Ray. The target must succeed on a Host's Class DC Consitiution saving throw taking 17 (4d8) nicrotic damage on a failed save, or half as much damage on a successful one. The Wanting Flesh regains hit points equal to half the amount of necrotic damage dealt.
  4. Wounding Ray. The target must make a Host's Class DC Constitution saving throw, taking 16 (3d10) nicrotic damage on a failed save, or half as much damage on a successful one.
Bonus Actions

 

Reactions

Spell Reflection. If the Wanting Flesh makes a successful saving throw against a spell, or a spell attack misses it, the Wanting Flesh can choose another creature (including the spellcaster) it can see within 30 feet of it. The spell targets the chosen creature instead of the Wanting Flesh. If the spell forced a saving throw, the chosen creature makes its own save. If the spell was an attack, the attack roll is rerolled against the chosen creature.

Legendary Actions

 

Mythic Actions

 

Description

The Wanting Flesh is a peace of an ancient creasture, that was so powerful that even parts of its remains are deadly and trying to reform. It resembles a Amorphis Mass of Flesh it it constant looking for a host to Simulate with to try and re from its old Self. When simulated the mass of flesh surrounds its host a set within four eyestalks that shoot forth deadly rays.

While Simulated the host inbraces the conection basking in the feeling of power the Wanting Flesh still remaing from its original body. While the Flesh consumes the host by absorbing its life force. 

Lair and Lair Actions

 

Previous Versions

Name Date Modified Views Adds Version Actions
5/23/2021 4:19:32 AM
2
0
--
Coming Soon
5/23/2021 4:35:56 AM
3
0
2nd
Coming Soon
5/23/2021 2:21:36 PM
6
0
3rd
Coming Soon
5/23/2021 11:22:42 PM
9
0
4th
Coming Soon
6/8/2021 5:53:33 PM
13
1
5th
Coming Soon

Monster Tags: Beholderaberration

Habitat: Underdark

GamingKitsune99

Comments

Posts Quoted:
Reply
Clear All Quotes